Search found 1066 matches

by DestinedToDie
14 Sep 2015, 07:19
Forum: Feature Requests and Suggestions
Topic: Script error log
Replies: 5
Views: 3988

Re: Script error log

Can't you already check if a script fails in Open-CS? It even tells you what line failed.
by DestinedToDie
12 Sep 2015, 19:22
Forum: Off Topic
Topic: iPad Pro Prophecy Comic Strip
Replies: 6
Views: 2932

Re: iPad Pro Prophecy Comic Strip

They are the people of the future.
by DestinedToDie
08 Sep 2015, 09:24
Forum: General Development
Topic: OpenMW shading
Replies: 1
Views: 1760

OpenMW shading

So I've been fighting this for a while. *snip* What I've been doing is trying to make objects have no shadow (or make them visible while in dark). I made the materials shadeless in Blender. I also unselected the "shadow" in shaders tab.*snip* Then I checked if the nif file has shading. As ...
by DestinedToDie
06 Sep 2015, 19:25
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 155828

Re: OpenMW Game Template

psi29a wrote:The OpenMW Template project was started in 2015 by Bret Curtis. In the course of years many people have contributed to the project.
Wow, time really does fly. :D
by DestinedToDie
06 Sep 2015, 12:44
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 155828

Re: OpenMW Game Template

Since the template is CC BY, do you think you can squeeze in a .txt or something that attributes the included assets to makers? It would be convenient for game-makers, since then you have a list of who made what icon and you don't have to start making one without knowing where they came from.
by DestinedToDie
04 Sep 2015, 08:10
Forum: General
Topic: Is it possible to play the whole Morrowind?
Replies: 5
Views: 3770

Re: Is it possible to play the whole Morrowind?

The short answer is yes.

I have yet to encounter a bug that would stop me from completing any quest. In general, the game works better for me than vanilla Morrowind engine (less crashes).
by DestinedToDie
03 Sep 2015, 09:26
Forum: General Development
Topic: Too many arghhh!
Replies: 3
Views: 2999

Re: Too many arghhh!

Not sure how to run under debugger, but i uploaded the two files needed to replicate this: http://s000.tinyupload.com/index.php?file_id=54325292186882216607 Combine them with the openmw-template project, except run these instead of openmw-template.omwgame and island.esp. From further experimenting, ...
by DestinedToDie
02 Sep 2015, 10:16
Forum: Join the team
Topic: music production collaboration
Replies: 2
Views: 3824

Re: music production collaboration

I think the example suite might need some music. I myself am interested in horror music, like Black Mass https://www.youtube.com/watch?v=bMSHvX5vXEU&index=41&list=PL4Kwn9CeMuBcDGZq533njgzmSiIU704dt and https://www.youtube.com/watch?v=q16PAMzk9TI&index=8&list=PL9A3ABDEAD72720E8 also h...
by DestinedToDie
02 Sep 2015, 09:57
Forum: General Development
Topic: Too many arghhh!
Replies: 3
Views: 2999

Too many arghhh!

So I think I may have angered OpenMW this time. But in all seriousness, here's what happened: https://i.imgur.com/IadK86Q.jpg First I made an omwgame file with some of the essentials to run the game. Then I made an .esp file with a cell in it. I edited the land to be a bit higher so the player would...
by DestinedToDie
31 Aug 2015, 17:15
Forum: General Development
Topic: What's the plan with GMSTs?
Replies: 1
Views: 1346

What's the plan with GMSTs?

So I'm going through game settings and see a few interesting things. For example, there's stuff like: sEffectAlmsiviIntervention sEffectSummonDremora SMagicWingedTwilightID Now I understand that these are for summons. But if you want to make a new game, then they leave a ? mark for me. Naturally, I'...