Search found 1066 matches
- 14 Sep 2015, 07:19
- Forum: Feature Requests and Suggestions
- Topic: Script error log
- Replies: 5
- Views: 3988
Re: Script error log
Can't you already check if a script fails in Open-CS? It even tells you what line failed.
- 12 Sep 2015, 19:22
- Forum: Off Topic
- Topic: iPad Pro Prophecy Comic Strip
- Replies: 6
- Views: 2932
Re: iPad Pro Prophecy Comic Strip
They are the people of the future.
- 08 Sep 2015, 09:24
- Forum: General Development
- Topic: OpenMW shading
- Replies: 1
- Views: 1760
OpenMW shading
So I've been fighting this for a while. *snip* What I've been doing is trying to make objects have no shadow (or make them visible while in dark). I made the materials shadeless in Blender. I also unselected the "shadow" in shaders tab.*snip* Then I checked if the nif file has shading. As ...
- 06 Sep 2015, 19:25
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 155828
Re: OpenMW Game Template
Wow, time really does fly.psi29a wrote:The OpenMW Template project was started in 2015 by Bret Curtis. In the course of years many people have contributed to the project.
- 06 Sep 2015, 12:44
- Forum: Organisation and Planning
- Topic: OpenMW Game Template
- Replies: 198
- Views: 155828
Re: OpenMW Game Template
Since the template is CC BY, do you think you can squeeze in a .txt or something that attributes the included assets to makers? It would be convenient for game-makers, since then you have a list of who made what icon and you don't have to start making one without knowing where they came from.
- 04 Sep 2015, 08:10
- Forum: General
- Topic: Is it possible to play the whole Morrowind?
- Replies: 5
- Views: 3770
Re: Is it possible to play the whole Morrowind?
The short answer is yes.
I have yet to encounter a bug that would stop me from completing any quest. In general, the game works better for me than vanilla Morrowind engine (less crashes).
I have yet to encounter a bug that would stop me from completing any quest. In general, the game works better for me than vanilla Morrowind engine (less crashes).
- 03 Sep 2015, 09:26
- Forum: General Development
- Topic: Too many arghhh!
- Replies: 3
- Views: 2999
Re: Too many arghhh!
Not sure how to run under debugger, but i uploaded the two files needed to replicate this: http://s000.tinyupload.com/index.php?file_id=54325292186882216607 Combine them with the openmw-template project, except run these instead of openmw-template.omwgame and island.esp. From further experimenting, ...
- 02 Sep 2015, 10:16
- Forum: Join the team
- Topic: music production collaboration
- Replies: 2
- Views: 3824
Re: music production collaboration
I think the example suite might need some music. I myself am interested in horror music, like Black Mass https://www.youtube.com/watch?v=bMSHvX5vXEU&index=41&list=PL4Kwn9CeMuBcDGZq533njgzmSiIU704dt and https://www.youtube.com/watch?v=q16PAMzk9TI&index=8&list=PL9A3ABDEAD72720E8 also h...
- 02 Sep 2015, 09:57
- Forum: General Development
- Topic: Too many arghhh!
- Replies: 3
- Views: 2999
Too many arghhh!
So I think I may have angered OpenMW this time. But in all seriousness, here's what happened: https://i.imgur.com/IadK86Q.jpg First I made an omwgame file with some of the essentials to run the game. Then I made an .esp file with a cell in it. I edited the land to be a bit higher so the player would...
- 31 Aug 2015, 17:15
- Forum: General Development
- Topic: What's the plan with GMSTs?
- Replies: 1
- Views: 1346
What's the plan with GMSTs?
So I'm going through game settings and see a few interesting things. For example, there's stuff like: sEffectAlmsiviIntervention sEffectSummonDremora SMagicWingedTwilightID Now I understand that these are for summons. But if you want to make a new game, then they leave a ? mark for me. Naturally, I'...