Search found 1013 matches

by DestinedToDie
27 Jul 2015, 09:30
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40046

Re: OpenMW Game Template

I think I got some more insight in the inner workings of Anim_Base nif so I'm remaking the skeleton.
by DestinedToDie
26 Jul 2015, 19:04
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40046

Re: OpenMW Game Template

Setup: Our base animation nifs, BetterBodies bodies (plz don't sue me). http://i.imgur.com/MRF0nJF.png But for some reason when I switch to our bodies they don't show. Thus I conclude I should look at betterbodies right now to figure out what I did differently (thought I used the same method). And f...
by DestinedToDie
26 Jul 2015, 17:52
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40046

Re: OpenMW Game Template

I got the head. :) Same doesn't go for other bodyparts. Of course they can't be added in object player and adding them in bodyparts doesn't make them work. So maybe I'm missing something or we can't do this yet or my skeleton is incorrect. Edit: I got an idea. I'll try to put BetterBodies into the g...
by DestinedToDie
26 Jul 2015, 17:39
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40046

Re: OpenMW Game Template

I will try to figure out where to get and how to install them. :d

Edit: Found. Installing.
by DestinedToDie
26 Jul 2015, 17:29
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40046

Re: OpenMW Game Template

Then in player object, you assign your ID of that body-part to the player's head. Bingo :) When I save the plugin, exit OpenMW-CS and reload the plugin, the Head ID is gone. I'm guessing my version of OpenMW-CS does not yet save this. Also, to my knowledge, you shouldn't have to go into object play...
by DestinedToDie
26 Jul 2015, 13:18
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40046

Re: OpenMW Game Template

I simply typed in enableracemenu. However didn't get the expected result.
by DestinedToDie
26 Jul 2015, 12:27
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40046

Re: OpenMW Game Template

Hmm when I add Head.nif to head in CS, I can't see anything ingame.

http://s000.tinyupload.com/index.php?fi ... 5834188396

Feel free to give it a try. The meshes are made as skins (same method as BetterBodies mod uses).
by DestinedToDie
26 Jul 2015, 11:13
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40046

Re: OpenMW Game Template

I made a mod that added bodypart nifs to Human race. Since object player is race Human by default, I thought that these skins would just appear without problems. However all I see is emptiness. Do the bodypart nifs appear only after CharGen?
by DestinedToDie
26 Jul 2015, 09:37
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40046

Re: OpenMW Game Template

It turns out the nif crashed the game because of missing bones. After placing a missing bone on my model, our very own skeleton built from scratch loads fine ingame! It cannot move and as it falls in water, the screen jumps up and down. Edit: In the console I see "execution of script chargen failed"...
by DestinedToDie
26 Jul 2015, 08:47
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 190
Views: 40046

Re: OpenMW Game Template

http://pastebin.com/GDPiArsY Have you tride replacing c:/openmw-template/meshes/*.nif with bethesda's? Does the new game work then? I want to know if it is specific to my stripped down NIFs or not. Aaaaaaand we're in business again! With those 5 Bethesda nifs it works! I'll be checking for which on...