Search found 979 matches

by DestinedToDie
20 Jul 2015, 19:08
Forum: General discussion
Topic: Alpha blending problem
Replies: 256
Views: 44349

Re: Alpha blending problem

Glad to see you're still working on this.

I remember seeing my little sister playing Minecraft on tablet. That game could be OpenMW instead.
by DestinedToDie
19 Jul 2015, 10:12
Forum: General discussion
Topic: General asset questions
Replies: 49
Views: 8791

Re: General asset questions

Pretty good work and I very much appreciate it too!

Where do you get your models? I'd offer some of my not up to bar with standards models, but I'm sure you can get better stuff online.
by DestinedToDie
17 Jul 2015, 12:34
Forum: Editor Development
Topic: Night and day length?
Replies: 1
Views: 2524

Night and day length?

Hey. I'm wondering if the weather options to be implemented include night and day length? For example, let's say I want to make a mod that takes place near the polar areas, where days are much shorter and nights longer. Will a feature involving messing with day/night be implemented into OpenMW-CS?
by DestinedToDie
17 Jul 2015, 00:05
Forum: Development
Topic: Ashes of Apocalypse
Replies: 127
Views: 18132

Re: Ashes of Apocalypse

The hard part is coming up next. We need replacements for 3 KFs and 62 NIFs So I take it not ALL of the NIFs are super important, right? You could spend quite a few hours remaking them or you could simply replace them with a placeholder box, if that is satisfactory. Should anyone pick it up and sta...
by DestinedToDie
15 Jul 2015, 13:23
Forum: Feature Requests and Suggestions
Topic: compass
Replies: 5
Views: 1135

Re: compass

Automatik wrote:Well the minimap can be used as a compass, right?
Yep. The minimap shows quite well how the player is facing in regards to North/East/South/West, so a compass would be redundant.
by DestinedToDie
08 Jul 2015, 22:19
Forum: General discussion
Topic: Is it possible to commercially release a game on OpenMW?
Replies: 14
Views: 2505

Re: Is it possible to commercially release a game on OpenMW?

That would be pretty bad haha. There are some people who don't know how to mod, don't know what an engine is, etc, but they still want to play. It's fine if you're already used to modding your game, changing lines in .ini file or even coding a new engine, that 1 extra step is a walk in the park, if ...
by DestinedToDie
07 Jul 2015, 07:49
Forum: General discussion
Topic: Is it possible to commercially release a game on OpenMW?
Replies: 14
Views: 2505

Re: Is it possible to commercially release a game on OpenMW?

You can create your own content which is under your copyright, so you are in fact selling content that would run in/on an GPL based game engine. Basically, if you modify OpenMW then you'll need to provide the sources. If you don't modify it, and use as-is then you can just link to OpenMW in your do...
by DestinedToDie
06 Jul 2015, 23:44
Forum: General discussion
Topic: Is it possible to commercially release a game on OpenMW?
Replies: 14
Views: 2505

Is it possible to commercially release a game on OpenMW?

I've been reading the GNU GPL FAQ here: https://www.gnu.org/licenses/gpl-faq.en.html#DoesUsingTheGPLForAProgramMakeItGNUSoftware Although dumbed down, it still feels kind of like lawyer-talk to me. In several instances, I see "yes, you can sell it". However there's also stuff like this: https://www....
by DestinedToDie
01 Jul 2015, 18:57
Forum: General discussion
Topic: I'm Creating a new game on OpenMW
Replies: 1
Views: 1029

I'm Creating a new game on OpenMW

https://i.imgur.com/MGZx8lC.png
https://i.imgur.com/IhDlY57.png

Edit: I have decided to abandon the dark medieval age theme and go for a futuristic school game.

Something like this:

https://www.youtube.com/watch?v=H5mxVzv ... M&index=30