Search found 1033 matches

by DestinedToDie
23 Jul 2015, 10:05
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 54538

Re: OpenMW Game Template

The template would not contain models like trees or houses. As mentioned above, minimalism. Oh, I see! In that case I won't be doing animations and sky nifs. I believe this takes much of the workload off for you too psi. Doing those things will probably be reserved for if we do the example suite, w...
by DestinedToDie
23 Jul 2015, 08:51
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 54538

Re: OpenMW Game Template

I would still go for a minimalistic approach. It should load and be fully functional. And that should be the end of it. I don't see the point of adding anything that the user most likely will have to delete for any real project. But for a real project, wouldn't the user replace nifs (trees, houses,...
by DestinedToDie
22 Jul 2015, 19:47
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 54538

Re: OpenMW Game Template

Great work! I've been busy modeling and I think this handsome guy is fit to substitute that pink box right now. http://s000.tinyupload.com/index.php?file_id=73154416085328528383 I'm currently learning to rig and animate, so I'll probably practice on this very model and have a .kf file to accompany i...
by DestinedToDie
21 Jul 2015, 21:22
Forum: General Development
Topic: Where to define default color value
Replies: 14
Views: 2381

Re: Where to define default color value

Zini wrote:Scenario: Someone decides to be especially arty and makes a TC that is completely black and white
...

And now I'm tempted to do this.
by DestinedToDie
20 Jul 2015, 19:08
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 54613

Re: Alpha blending problem

Glad to see you're still working on this.

I remember seeing my little sister playing Minecraft on tablet. That game could be OpenMW instead.
by DestinedToDie
19 Jul 2015, 10:12
Forum: General
Topic: General asset questions
Replies: 49
Views: 12752

Re: General asset questions

Pretty good work and I very much appreciate it too!

Where do you get your models? I'd offer some of my not up to bar with standards models, but I'm sure you can get better stuff online.
by DestinedToDie
17 Jul 2015, 12:34
Forum: Editor Development
Topic: Night and day length?
Replies: 1
Views: 3062

Night and day length?

Hey. I'm wondering if the weather options to be implemented include night and day length? For example, let's say I want to make a mod that takes place near the polar areas, where days are much shorter and nights longer. Will a feature involving messing with day/night be implemented into OpenMW-CS?
by DestinedToDie
17 Jul 2015, 00:05
Forum: General Development
Topic: Ashes of Apocalypse
Replies: 127
Views: 23939

Re: Ashes of Apocalypse

The hard part is coming up next. We need replacements for 3 KFs and 62 NIFs So I take it not ALL of the NIFs are super important, right? You could spend quite a few hours remaking them or you could simply replace them with a placeholder box, if that is satisfactory. Should anyone pick it up and sta...
by DestinedToDie
15 Jul 2015, 13:23
Forum: Feature Requests and Suggestions
Topic: compass
Replies: 5
Views: 1659

Re: compass

Automatik wrote:Well the minimap can be used as a compass, right?
Yep. The minimap shows quite well how the player is facing in regards to North/East/South/West, so a compass would be redundant.
by DestinedToDie
08 Jul 2015, 22:19
Forum: General
Topic: Is it possible to commercially release a game on OpenMW?
Replies: 14
Views: 4100

Re: Is it possible to commercially release a game on OpenMW?

That would be pretty bad haha. There are some people who don't know how to mod, don't know what an engine is, etc, but they still want to play. It's fine if you're already used to modding your game, changing lines in .ini file or even coding a new engine, that 1 extra step is a walk in the park, if ...