Search found 1026 matches

by DestinedToDie
23 Jul 2015, 19:49
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 51253

Re: Alpha blending problem

sandstranger wrote:Lol , now with gles2shadergen I can see part of start location , but picture looks very bad .
It will not work good without custom shaders
Pics plz.
by DestinedToDie
23 Jul 2015, 16:47
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 195
Views: 47069

Re: OpenMW Game Template

If we find a Blender model with an animation fitting for OpenMW, all that's needed is to add animation groups so that OpenMW can know what animation is for what. However in my experience things are more complicated. If I make a model in 2.75 together with animation and take it to 2.49B so I can expo...
by DestinedToDie
23 Jul 2015, 12:15
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 195
Views: 47069

Re: OpenMW Game Template

What I was thinking of was that there is no reason to do models with textures and animations if the template is to be minimalistic. Instead, put in sphere nifs for sky, empty .nif for animations, empty sound file for music, etc for the template. It should not complain in that case.
by DestinedToDie
23 Jul 2015, 10:05
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 195
Views: 47069

Re: OpenMW Game Template

The template would not contain models like trees or houses. As mentioned above, minimalism. Oh, I see! In that case I won't be doing animations and sky nifs. I believe this takes much of the workload off for you too psi. Doing those things will probably be reserved for if we do the example suite, w...
by DestinedToDie
23 Jul 2015, 08:51
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 195
Views: 47069

Re: OpenMW Game Template

I would still go for a minimalistic approach. It should load and be fully functional. And that should be the end of it. I don't see the point of adding anything that the user most likely will have to delete for any real project. But for a real project, wouldn't the user replace nifs (trees, houses,...
by DestinedToDie
22 Jul 2015, 19:47
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 195
Views: 47069

Re: OpenMW Game Template

Great work! I've been busy modeling and I think this handsome guy is fit to substitute that pink box right now. http://s000.tinyupload.com/index.php?file_id=73154416085328528383 I'm currently learning to rig and animate, so I'll probably practice on this very model and have a .kf file to accompany i...
by DestinedToDie
21 Jul 2015, 21:22
Forum: General Development
Topic: Where to define default color value
Replies: 14
Views: 2250

Re: Where to define default color value

Zini wrote:Scenario: Someone decides to be especially arty and makes a TC that is completely black and white
...

And now I'm tempted to do this.
by DestinedToDie
20 Jul 2015, 19:08
Forum: General
Topic: Alpha blending problem
Replies: 256
Views: 51253

Re: Alpha blending problem

Glad to see you're still working on this.

I remember seeing my little sister playing Minecraft on tablet. That game could be OpenMW instead.
by DestinedToDie
19 Jul 2015, 10:12
Forum: General
Topic: General asset questions
Replies: 49
Views: 10909

Re: General asset questions

Pretty good work and I very much appreciate it too!

Where do you get your models? I'd offer some of my not up to bar with standards models, but I'm sure you can get better stuff online.
by DestinedToDie
17 Jul 2015, 12:34
Forum: Editor Development
Topic: Night and day length?
Replies: 1
Views: 2964

Night and day length?

Hey. I'm wondering if the weather options to be implemented include night and day length? For example, let's say I want to make a mod that takes place near the polar areas, where days are much shorter and nights longer. Will a feature involving messing with day/night be implemented into OpenMW-CS?