Search found 151 matches

by Loriel
27 Oct 2017, 21:10
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 82776

Re: OpenMW 0.43.0

First of all, if you want to change settings which are accessed via a dropdown list, the list stays open after you've clicked on an entry. Switching to another tab makes OpenMW crash. Confirmed on Win 64 RC1 However, doesn't appear to be present in Linux current 0.43 compiled from source. Presumabl...
by Loriel
25 Oct 2017, 17:38
Forum: Infrastructure
Topic: Delete "Settings Section" pages on the wiki and point to ReadTheDocs
Replies: 7
Views: 3949

Re: Delete "Settings Section" pages on the wiki and point to ReadTheDocs

Atahualpa wrote:
23 Oct 2017, 15:24
TODO: Update link in our openmw.cfg file to point to the readthedocs page.
PR 1523 submitted - I presume you will be busy creating the 0.43 release video.

Loriel
by Loriel
25 Oct 2017, 14:10
Forum: Feature Requests and Suggestions
Topic: MWSE scripting functions
Replies: 10
Views: 3368

Re: MWSE scripting functions

Opening the mod in the OpenMW CS then running File/Verify will generate a fairly comprehensive list of warnings and errors (from the OpenMW perspective). Unfortunately some of the error-reporting is a bit too enthusiastic - empty spell names probably don't deserve such prominence for example. Also t...
by Loriel
24 Oct 2017, 19:29
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 82776

Re: OpenMW 0.43.0

There's a second line to the error:
Make sure the settings-default.cfg file is properly installed

There appears to be a new line (line 46) in that file, not in previous versions:
preload num threads = 1
which may be connected

Loriel
by Loriel
06 Oct 2017, 06:55
Forum: General
Topic: CS Help
Replies: 1
Views: 1011

Re: CS Help

I don't see any problem with this.

You probably need to start a new game for it to take effect.

Loriel
by Loriel
02 Oct 2017, 07:06
Forum: Content Development
Topic: Need help
Replies: 4
Views: 1520

Re: Need help

In the World/Objects table.

Apply a filter like !string("Record Type",".*list.*") to list item and creature levelled lists.

Loriel
by Loriel
25 Sep 2017, 05:25
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 10896

Re: Issues with Julan

Okay, thanks for investigating the problem, so I was right about MCA and Julan conflicting, the reason why I suspected it was because MCA is the only mod in my list that alters NPCs behaviors. I'm not sure it's a clash with Julan - it could be an independent problem in MCA. It's now on my list for ...
by Loriel
24 Sep 2017, 08:12
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 10896

Re: Issues with Julan

The aiescort warning is being triggered by MCA. Three scripts, MCA_adventurers, MCA_friendlies and MCA_guards, contain the following code: if ( helping == 0 ) if ( MCA_FightingBandits > 0 ) AiEscort, "player" 0 0 0 0 set helping to 1 set stayoutside to 1 endif elseif ( helping == 1 ) if ( MCA_Fighti...
by Loriel
22 Sep 2017, 18:41
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 10896

Re: Issues with Julan

Agreed - it doesn't look like appropriate behaviour. AiEscort should be used when player follows Julan - as on Red Mountain. Unfortunately I haven't yet identified what is triggering it, either in the code or in playing the game. I've played roughly the same sequence of moves from the save several t...
by Loriel
22 Sep 2017, 10:50
Forum: Mod Compatibility
Topic: Issues with Julan
Replies: 27
Views: 10896

Re: Issues with Julan

I also needed elemental birthsigns, which I've found and installed, and I can now load the save - albeit with numerous other mods missing. From the very brief testing I've done so far, I'm not seeing major problems, but Julan seems much slower to react to enemies than in my recent testing. Nothing o...