Search found 151 matches

by Loriel
25 Jul 2018, 10:03
Forum: Mod Compatibility
Topic: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH
Replies: 15
Views: 3061

Re: [SOLVED] - RR Mod Series - Telvanni Lighthouse Tel Vos - CRASH

I don't see any crash or hang when using the Linux 0.44 RC2 version. The specified warning appears in the log, but no obvious other effects. I suggest the bug #4526 be marked as "Research needed" or something similar. Probably unrelated - the mod is contained in a rar archive, which Archive Manager ...
by Loriel
23 Jul 2018, 08:34
Forum: General Development
Topic: Strength in Hand to Hand
Replies: 1
Views: 957

Re: Strength in Hand to Hand

Please read https://openmw.readthedocs.io/en/latest/reference/documentationHowTo.html#or-a-beginner-s-guide-to-writing-docs-without-having-to-deal-with-more-techie-stuff-than-you-have-to if you haven't already done so. Although it's aimed at explaining how to contribute to the project's documentatio...
by Loriel
23 Jul 2018, 08:28
Forum: Documentation
Topic: Move RTD docs to separate repo
Replies: 11
Views: 3727

Re: Move RTD docs to separate repo

I am in favour.

From my perspective as an occasional producer of documentation, I think it will make my life easier.

But those who produce both code and documentation may find their lives more difficult if they have to contribute to two different repos, and keep them in synch.

Loriel
by Loriel
23 Jul 2018, 08:23
Forum: General
Topic: Mods
Replies: 6
Views: 1774

Re: Mods

See https://openmw.readthedocs.io/en/latest ... ml#install

I don't use NMM - I assume it would work, but don't know whether it would take advantage of the multiple-subdirectory opportunity.

Loriel
by Loriel
09 Jul 2018, 13:10
Forum: Editor Development
Topic: Getting the Actor that the Player Hits
Replies: 4
Views: 1695

Re: Getting the Actor that the Player Hits

I think you might find an option for part of the solution in the skill-development code in Emma's more recent companions. As I recall, they monitor the sounds generated for weapon-hits, and adjust skills accordingly. You will need to identify the target - looks like gettarget may be what you need fo...
by Loriel
08 Jul 2018, 09:22
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 32
Views: 7384

Re: Is there a better way to document mod compatibility?

I think I can help test out mods and determined their compatibility with OpenMW. I have lots of spare time. But I am not an expert on editing the openmw wiki page. Maybe I can send the information or documentation of the mod to someone who can edit the wiki page better. I would be happy to proceed ...
by Loriel
05 Jul 2018, 10:48
Forum: Documentation
Topic: Images
Replies: 12
Views: 2875

Images

There was discussion in PRs last year about the inclusion of images in documentation- more particularly about where to host them. I will try to identify the starting point later, I am fairly sure it involved additions to the "CS Tour" documentation by Thunderforge and me. It arose from concern about...
by Loriel
05 Jul 2018, 09:15
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 32
Views: 7384

Re: Is there a better way to document mod compatibility?

We should probably move the recently-added documentation on this ("So you want to help with documentation?", to which I am currently adding GitLab integration, as discussed elsewhere) to a "newbie developer" section, and replace with your much simpler options. Working on some MRs for that now. Loriel
by Loriel
04 Jul 2018, 19:25
Forum: Documentation
Topic: Is there a better way to document mod compatibility?
Replies: 32
Views: 7384

Re: Is there a better way to document mod compatibility?

I too have contributed quite a few entries, and I agree the current system is showing serious signs of strain. As the number of entries has increased, it has become difficult to find a specific mod. One of the potential problems is naming inconsistency - should the author's name be included (eg Abot...
by Loriel
04 Jul 2018, 11:33
Forum: News
Topic: Help us plan OpenMW's future
Replies: 32
Views: 12442

Re: Help us plan OpenMW's future

Another one of which I don't have all the details at hand right now is related to scripts with many variables. The n-th variable is defective. Don't remember the value for n. 32 or 34 maybe. Probably a weakness in the design of the VM. n=34 See http://en.uesp.net/wiki/Tes3Mod:Scripting_Pitfalls#34t...