Search found 151 matches

by Loriel
27 Jul 2015, 15:09
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 73176

Re: OpenMW Game Template

I don't want to discourage the excellent work you are both doing, but it might be worth taking a moment to consider the scope of the Template project. Where should the Template end, and where should the Example Suite begin? In the initial post in this thread three areas were listed as immediate targ...
by Loriel
26 Jul 2015, 10:16
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 73176

Re: OpenMW Game Template

I do wonder though why it worked for Loriel. Loriel, did you have the fallback BSAs included? Did you see stars in the sky? Probably superseded by later posts, but: First attempt placed me in some Morrowind scenery. I therefore commented out the three bsas from the content entries in the config - M...
by Loriel
25 Jul 2015, 23:56
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 73176

Re: OpenMW Game Template

Appears to work correctly for me, using the OSG branch 0.36, on Windows 8.1.

New starts a new game, with no errors, though little to see or do - which I presume is the intention.

Loriel
by Loriel
23 Jul 2015, 16:07
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 73176

Re: OpenMW Game Template

Extending the search to CC licenced animations, this seems like a good starting point: http://www.freesoftwaremagazine.com/art ... on_project

Loriel
by Loriel
23 Jul 2015, 05:12
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 73176

Re: OpenMW Game Template

Any one have links to free (CC-BY / CC0 / Public Domain) assets we could use? Textures, Images, Sounds, Music and etc.? Some CC music links listed at http://www.makeuseof.com/tag/14-websites-to-find-free-creative-commons-music/ It also links to similar articles covering CC images Another list of CC...
by Loriel
12 Jul 2015, 09:10
Forum: General Development
Topic: Ashes of Apocalypse
Replies: 127
Views: 30243

Re: Ashes of Apocalypse

The question remains, does DR2 being CC-BY-NC-SA allow then for Bethesda's IP to be included or not? Per definition of their license? The answer isn't clear to me, but I believe probably not. I can't find any explicit terms for using Bethesda material, but I think it's covered implicitly in this: T...
by Loriel
11 Jul 2015, 21:00
Forum: General Development
Topic: Ashes of Apocalypse
Replies: 127
Views: 30243

Re: Ashes of Apocalypse

So it looks like the situation is: AoA is CC-BY-SA and its DR2 expansion is CC-BY-NC-SA. Is that OK? That looks good to me - I think you are more likely to get NC agreement from the DR2 contributors, and it avoids some of the difficulties with the CS restrictions. It just leaves the problem of cont...
by Loriel
11 Jul 2015, 19:06
Forum: General Development
Topic: Ashes of Apocalypse
Replies: 127
Views: 30243

Re: Ashes of Apocalypse

Copyright law is very clear here: the rights belong to the author of the work not to the software/tools used to create the content. Bethesda doesn't have a leg to stand on in that regard. They can only enforce their copyrighted IP, that is all. I would agree that the copyright in the material belon...
by Loriel
11 Jul 2015, 17:22
Forum: General Development
Topic: Ashes of Apocalypse
Replies: 127
Views: 30243

Re: Ashes of Apocalypse

It appears to me that anything created using the Morrowind Construction Set, under the terms of Bethesda's Morrowind Licence, cannot be used commercially, unless Bethesda's permission is obtained: The Package contains material for use with Bethesda Softworks' editor Product, titled The Elder Scrolls...
by Loriel
11 Jul 2015, 11:38
Forum: General Development
Topic: Ashes of Apocalypse
Replies: 127
Views: 30243

Re: Ashes of Apocalypse

I give permission for you guys to convert it over to OpenMW and for modders to add new features or expand on it. In the latter case, I would like to be informed about it because I want to play those mods, should they come into fruition. :) I'm fine with the characters and factions being used for pe...