Search found 335 matches

by wareya
07 Feb 2019, 07:07
Forum: Feature Requests and Suggestions
Topic: Procedural grass
Replies: 11
Views: 1897

Re: Procedural grass

Ravenwing wrote:
07 Feb 2019, 05:07
Is there a simple way to fade between textures?
The current way that terrain rendering works (additive blending over a black base) should make this possible to implement for terrain.
by wareya
05 Feb 2019, 10:34
Forum: Off Topic
Topic: Gaming mouse
Replies: 14
Views: 1908

Re: Gaming mouse

Oh yeah, that's another thing. Modern mice have sensors with very high surface compatibility, but that doesn't mean they actually track well on every surface. Make sure you have a real mousepad.
by wareya
03 Feb 2019, 08:32
Forum: Support
Topic: Reflection on the water surface from underneath
Replies: 4
Views: 525

Re: Reflection on the water surface from underneath

I don't think it should be a high priority to emulate the fisheye effect accurately. The engine would have to render a half-cubemap every single frame, and the shader for sampling it would be nasty. It would be better to just change how snell's window is rendered so that it's less obtrusive. People ...
by wareya
02 Feb 2019, 19:41
Forum: Off Topic
Topic: Gaming mouse
Replies: 14
Views: 1908

Re: Gaming mouse

(Outside of games) as I have two monitors, it would infuriatingly long to move the mouse between things without lots of DPI. I have a Logitech G400, so it doesn't have reliability issues with positioning at its cap of 3600. I have two monitors too, and move around on the desktop at 1200dpi just fin...
by wareya
02 Feb 2019, 18:50
Forum: General Development
Topic: Shadows
Replies: 307
Views: 56943

Re: Shadows

Sawtooth artifacts on shadows are just going to happen with this type of shadowcasting method, stop looking at them and look at the other issues IMO. Edge filtering can be added after everything else is known to function properly.
by wareya
02 Feb 2019, 18:46
Forum: Off Topic
Topic: Gaming mouse
Replies: 14
Views: 1908

Re: Gaming mouse

i'm an expert on gaming mice above 800~1600dpi, dpi stops mattering unless you're playing a competitive first person shooter with mouse acceleration, which is something you shouldn't be doing unless you have a disability or only a few inches of free desk space to move your mouse (of course, high dpi...
by wareya
23 Jan 2019, 18:18
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 19456

Re: Undo the alleged MCP "fix" for Absorb spell reflection

The default should be the vanilla behavior. Morrowind and Oblivion are different games with very different gameplay.
by wareya
23 Jan 2019, 18:16
Forum: Support
Topic: Physics Limiter Sometimes Not Working? (v0.44)
Replies: 6
Views: 665

Re: Physics Limiter Sometimes Not Working? (v0.44)

I think that physics currently doesn't fall back to delta time if it can't run fast enough, but tries to catch up anyways, so you have times where it slows rendering to a crawl. I'm not sure, though. Either way if there's a positive feedback loop then something is implemented wrong.
by wareya
21 Jan 2019, 17:43
Forum: Support
Topic: Buggy grounds
Replies: 8
Views: 991

Re: Buggy grounds

Okay, I had a better look and it looks like some kind of graphics driver issue, not a lighting issue. I was very tired the last time I looked, sorry!
by wareya
19 Jan 2019, 22:39
Forum: Support
Topic: Buggy grounds
Replies: 8
Views: 991

Re: Buggy grounds

This is related to how OpenMW's current renderer decides what lights to illuminate objects with, and how it sends lighting info to them. It's not very good ATM, and needs tweaking.