Search found 338 matches

by wareya
04 Mar 2019, 18:52
Forum: General
Topic: [PATCH] Inventory sort button
Replies: 14
Views: 1991

Re: [PATCH] Inventory sort button

Those policies can be overridden if the feature is sufficiently desirable, like important options UI additions.
by wareya
03 Mar 2019, 15:19
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2725

Re: Odd/Incorrect Lighting on Meshes

Fundamental shading system changes would only fix the normal lighting problems, not this one. This one is some kind of obscure bug.
by wareya
02 Mar 2019, 15:03
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2725

Re: Odd/Incorrect Lighting on Meshes

There's a pretty obvious/simple way to fix all the game's lighting problems (render every light on every object, into a framebuffer just containing lighting info if necessary) but it would slow the game down a lot. I wonder what OSG has for advanced lighting.
by wareya
02 Mar 2019, 14:33
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2725

Re: Odd/Incorrect Lighting on Meshes

Okay, this seam lights properly during nighttime with a handheld light, so I have no suspicion that it's bad normals anymore.

PS: We have some serious terrain lighting problems because of lighting selection like in Sadith Mora, but vanilla has them too.
by wareya
01 Mar 2019, 19:48
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 31129

Re: Terrain Editing

by wareya
01 Mar 2019, 18:47
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 31129

Re: Terrain Editing

That might not work with the way that terrain collision is currently implemented, I'm not sure, but there shouldn't be anything preventing it in theory. Well, at least in vanilla, you get popped back up above ground if you go below it, but. The most common way for engines to support caves and overha...
by wareya
28 Feb 2019, 22:16
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2725

Re: Odd/Incorrect Lighting on Meshes

Are the normals on these models normalized to a length of 1.0?
by wareya
28 Feb 2019, 12:05
Forum: Editor Development
Topic: Terrain Editing
Replies: 131
Views: 31129

Re: Terrain Editing

You could use most-common-neighbor filtering, breaking ties in a deterministic way. This will get rid of staircasing, like running the median filter in paint.net or gimp.
by wareya
27 Feb 2019, 07:51
Forum: Support
Topic: [Solved/Known issue] Changing Gamma
Replies: 1
Views: 547

Re: Changing Gamma

Gamma adjustment currently only works with true fullscreen. Once post-processing shaders are better supported it should be supported everywhere though I'm pretty sure.
by wareya
24 Feb 2019, 06:15
Forum: General Development
Topic: Changelog policy again
Replies: 6
Views: 1258

Re: Changelog policy again

Why does removing changelog lines cause conflicts in the first place? Because it's single-spaced? Would having a double-spaced changelog make it stop conflicting?