Search found 335 matches

by wareya
15 Mar 2019, 16:05
Forum: General Development
Topic: Fog shader?
Replies: 19
Views: 3372

Re: Fog shader?

Terrain texture blending adds terrain textures (multiplied by their blend alpha) onto a pitch black base layer now, instead of alpha blending them over a base dirt texture. Aside from that, I have no idea. The black layer may be rendering through the terrain fragment shader.
by wareya
14 Mar 2019, 06:33
Forum: Content Development
Topic: a inquiry from a wanabie game dev
Replies: 4
Views: 1128

Re: a inquiry from a wanabie game dev

You'd basically be making the assets of a normal Morrowind mod, and the tools for doing so are incredibly brittle and annoying to use. > also would Gobot be capable of making an elder scrolls style game? Godot is a "real" game engine, where you can control almost everything and build your own logic ...
by wareya
13 Mar 2019, 09:16
Forum: Other Forks and Ports
Topic: [Android port] Incorrect Texture Placement
Replies: 4
Views: 653

Re: Incorrect Texture Placement

Post a screenshot?
by wareya
13 Mar 2019, 03:11
Forum: Content Development
Topic: a inquiry from a wanabie game dev
Replies: 4
Views: 1128

Re: a inquiry from a wanabie game dev

It would be very, very, very inconvenient to try to make a game from scratch in OpenMW right now, even considering that you wouldn't have to program in most of the game mechanics, for a lot of reasons. One reason is that OpenCS is very incomplete, another reason is that getting any custom assets int...
by wareya
04 Mar 2019, 20:55
Forum: Feature Requests and Suggestions
Topic: Unlimited Light Sources with Clustered Forward Shading
Replies: 34
Views: 4211

Re: Unlimited Light Sources with Clustered Forward Shading

I'd like to emphasize that comparing modern rendering architectural patterns to anything that an N64 game did is a very bad idea. If you're talking about the 3DS remake though then you might be right, I don't know.
by wareya
04 Mar 2019, 19:34
Forum: General
Topic: [PATCH] Show [empty] tags on empty containers
Replies: 10
Views: 1377

Re: [PATCH] Show [empty] tags on empty containers

This has the potential to conflict with containers with random contents in the future because contents are supposed to be determined upon opening them. Why? Because it has real effects on normal gameplay because of leveled lists. https://gitlab.com/OpenMW/openmw/issues/3862
by wareya
04 Mar 2019, 18:52
Forum: General
Topic: [PATCH] Inventory sort button
Replies: 14
Views: 1590

Re: [PATCH] Inventory sort button

Those policies can be overridden if the feature is sufficiently desirable, like important options UI additions.
by wareya
03 Mar 2019, 15:19
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2000

Re: Odd/Incorrect Lighting on Meshes

Fundamental shading system changes would only fix the normal lighting problems, not this one. This one is some kind of obscure bug.
by wareya
02 Mar 2019, 15:03
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2000

Re: Odd/Incorrect Lighting on Meshes

There's a pretty obvious/simple way to fix all the game's lighting problems (render every light on every object, into a framebuffer just containing lighting info if necessary) but it would slow the game down a lot. I wonder what OSG has for advanced lighting.