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Razer's fallen from grace, there's no reason to buy from them instead of someone like Logitech or Roccat now, unless you live in a country where their stuff is really cheap. I got the abyssus v2 when it came out and it had horrible smoothing, basically felt like extra input lag, it was super obvious...
Most of our bullet problems would go away for one reason or another if we switched to using it in double precision mode, but single and double precision bullet have different ABIs, so it can cause problems for distributions that only package it one way and not the other, too. Bullet is the kind of t...
- 29 Mar 2019, 09:09
- Forum: General
- Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
- Replies: 21
- Views: 2689
Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Fill your inventory with health and fatigue potions. Save constantly and make lots of backup saves. Fatigue affects almost every diceroll in the game, and also random stuff like bartering. Expect to have your attacks miss and spells fail to cast pretty often until you're high level. Don't play a "pu...
Well, sure. But at the very least, distant shadows being messed up is a lot more normal and "easy to expect" than nearby shadows being messed up. If someone looks at a plant and the shadows go from crisp to a smudged blobby mess, they're going to notice and get pulled out of the experience. That won...
I'm currently clearing up minor OSG-related issues and would quite like to implement a maximum shadow distance setting to hide the things people are complaining about. Yes! If some experimentation was done to find better default settings, that would be nice, too. I might make a new debug overlay ty...
So, uh, the fact that the effective shadow map resolution right next to/under the player character can change so much with the camera angle is kind of a horrible serious problem. At the absolute minimum the default settings should get changed so it's less obvious. Posting these to emphasize how hor...
- 28 Mar 2019, 00:07
- Forum: Feature Requests and Suggestions
- Topic: Procedural generation based on land terrain texture grid
- Replies: 35
- Views: 3662
Should probably have some kind of resource file that determines how/where/in what way the "detail objects" spawn, so you can configure them individually.
So, uh, the fact that the effective shadow map resolution right next to/under the player character can change so much with the camera angle is kind of a horrible serious problem. At the absolute minimum the default settings should get changed so it's less obvious.