Search found 335 matches

by wareya
22 May 2019, 03:35
Forum: Feature Requests and Suggestions
Topic: Head bobbing
Replies: 23
Views: 1496

Re: Head bobbing

head bobbing makes lots of people nauseous, it should never not be disableable, yes
by wareya
08 May 2019, 01:35
Forum: General
Topic: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?
Replies: 21
Views: 2736

Re: Newbie here going into Morrowind for the first time, any suggestions/advice/ whatever else for me?

Yeaaaah playing without the expansions is a galaxy brain tier silly idea. Sure the db attacks and solstheim rumors are annoying but you can indeed just install a couple mods and they stop being problems.
by wareya
02 May 2019, 12:35
Forum: Off Topic
Topic: Educate me: fixed function vs programmable pipeple in OpenGL
Replies: 15
Views: 753

Re: Educate me: fixed function vs programmable pipeple in OpenGL

You can still target 2.1 without targeting obscure low-power devices like the rpi. Just say that it might not work on extremely weak hardware.
by wareya
02 May 2019, 10:45
Forum: Off Topic
Topic: Educate me: fixed function vs programmable pipeple in OpenGL
Replies: 15
Views: 753

Re: Educate me: fixed function vs programmable pipeple in OpenGL

Almost everything people are still running supports GL3.3 these days. For the few people who are running old hardware that doesn't support 3.3, you can just fall back to 2.1 with a reduced featureset. Any 2.1-only devices are going to be weak and potentially buggy anyways.
by wareya
01 May 2019, 11:37
Forum: Off Topic
Topic: Educate me: fixed function vs programmable pipeple in OpenGL
Replies: 15
Views: 753

Re: Educate me: fixed function vs programmable pipeple in OpenGL

tl;dr: depth divide, the default texture sampler, non-geometry-shader tessellation, etc. are fixed function. "fixed function" is the parts of the pipeline that you don't program. however, in GL 1 and 2, pretty much the entire pipeline was fixed function, so it's called the fixed function pipeline. Y...
by wareya
30 Apr 2019, 10:05
Forum: Support
Topic: Very low FPS
Replies: 33
Views: 2771

Re: Very low FPS

Bullet's internal structure is very poorly suited for how OpenMW is using it right now. (And so is its interface. And its general behavior.) Any in-house replacement for it would be a relative quality improvement, even if it was written by a CS 101 student with a poor grasp on geometric 3d math. And...
by wareya
26 Apr 2019, 09:19
Forum: Support
Topic: Incorrect health increase upon level up
Replies: 1
Views: 483

Re: Incorrect health increase upon level up

This is a sideeffect of a different bug where birthsign stat abilities don't work the same way as vanilla.
by wareya
14 Apr 2019, 15:17
Forum: General Development
Topic: Actors processing range
Replies: 2
Views: 923

Re: Actors processing range

Makes sense to me, but I don't know much about this.
by wareya
12 Apr 2019, 14:14
Forum: Off Topic
Topic: Gaming mouse
Replies: 14
Views: 1876

Re: Gaming mouse

They were the first serious gaming mouse company to provide frequent firmware/driver updates. That was a pretty big deal at the time, because gaming mice still sucked, mostly for software reasons.
by wareya
12 Apr 2019, 11:46
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 19322

Re: OpenGEX as .Nif alternative for OpenMW

Wouldn't you just expect whatever animations were made in another format to contain the right kinds of nodes and tags to work with OpenMW? Or am I missing something?