Search found 42 matches

by mym
14 Apr 2015, 08:24
Forum: Support
Topic: Object can not be placed into a container
Replies: 16
Views: 4885

Re: Object can not be placed into a container

dteviot wrote:Also, while you can't add a random item list to an inventory via a script
You can, via levelled items. But as we spoke above, in vanilla Morrowind it doesn't work for all cases...
I wonder how many scripts like farrp's one add levelled items through scripts.
by mym
13 Apr 2015, 14:03
Forum: Support
Topic: Object can not be placed into a container
Replies: 16
Views: 4885

Re: Object can not be placed into a container

That can't be done with OpenMW, because by the time the script reference to an NPC is resolved, the NPC has been loaded already. I suggest to implement the feature correctly for all cases or leave it unimplemented. I agree. I see no reason to implement this incoherent behavior. Of course I would lo...
by mym
13 Apr 2015, 12:07
Forum: Support
Topic: Object can not be placed into a container
Replies: 16
Views: 4885

Re: Object can not be placed into a container

I have just tested this. Adding a levelled item at runtime does not seem to work correctly in vanilla, at least not when using the console. What is added instead is a useless item with a missing icon, instead of the list being evaluated. I did the same test and now I know why I sometimes had that s...
by mym
10 Apr 2015, 12:39
Forum: Support
Topic: Object can not be placed into a container
Replies: 16
Views: 4885

Re: Object can not be placed into a container

Thanks dteviot for your feedback. Your hypothesis makes sense. I did what you suggest: I removed all "additem" lines except one, the one with "Tanisie Verethi", the first thief found in "addamasartus" cave. OpenMW produces the same log error. Tested on version 35.1 (debian package). Vanilla Morrowin...
by mym
09 Apr 2015, 08:14
Forum: Support
Topic: Object can not be placed into a container
Replies: 16
Views: 4885

Re: Object can not be placed into a container

sjek wrote:from where are you initializing that script .?
When the player exits the Census and Excise Office. The script is attached to the exit door.
sjek wrote:can you specify type of your leveled list somehow ?
Sorry, I'm don't really understand the question.
by mym
08 Apr 2015, 13:35
Forum: General Development
Topic: OSG port roadmap and design plans
Replies: 76
Views: 32977

Re: OSG port roadmap and design plans

Many plant replacers will work around this by duplicating the leaf geometry, and instead of two-sided rendering, will invert the normals and the cull direction (via NiStencilProperty) on the duplicate. Meaning decreased performances I suppose? What kind of impact? And OpenMW will uselessly run thos...
by mym
08 Apr 2015, 13:24
Forum: Support
Topic: Object can not be placed into a container
Replies: 16
Views: 4885

Re: Object can not be placed into a container

Additional infos: - the script is launched when the player exits the Census and Excise Office - openmw's log doesn't give reference to any object ID so I don't know what to search - the script is a list of instructions that add items to NPCs: Begin farrp_PerformLL_scr set farrp_PerformLL_once to 1 [...
by mym
08 Apr 2015, 12:11
Forum: Support
Topic: Object can not be placed into a container
Replies: 16
Views: 4885

Re: Object can not be placed into a container

Hi, I'm back on that issue. I don't know how to proceed to solve it. I used MWEdit to edit the plugin, have a look at the concerned script but I don't know how to track down the problem. Compiling the script works fine. From Windows, I started a new game to trigger the script and then had a look at ...
by mym
27 Feb 2015, 13:10
Forum: Support
Topic: Object can not be placed into a container
Replies: 16
Views: 4885

Object can not be placed into a container

Hi,

One of my mods won't initialize, openmw.log says:

Execution of script farrp_performll_scr failed:
Object of type N3ESM11ItemLevListE can not be placed into a container

I've opened a bug and attached the pluggin : https://bugs.openmw.org/issues/2404

How could I fix it please ?
by mym
24 Feb 2015, 13:46
Forum: Support
Topic: Load order: reuse of mlox generated list?
Replies: 33
Views: 7997

Re: Load order: reuse of mlox generated list?

That first line of logging does not match what I get. I'm not sure where those -i, -g and -v params come from. Those are shortcuts for "--ini", "--game-files" and "--verbose". Actually you were right, I just realized that I was running another version of "mwiniimport"... I was in the right folder b...