Search found 119 matches

by Greywander
11 May 2017, 06:48
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 75668

Re: OpenMW 0.42.0

I also enjoy the videos. It's an entertaining way to catch up on the latest changes. But I can also understand people wanting the latest version to be released, especially if they're holding off on starting a new game until it does. Perhaps there's a way to meet in the middle? If 0.42 is ready for r...
by Greywander
10 May 2017, 22:46
Forum: Support
Topic: Data File paths and Capitalization
Replies: 5
Views: 1456

Re: Data File paths and Capitalization

I guess that will work, although it seems a bit tedious. Then again, doing a fresh install with a new mod list is always tedious, moreso to get it stable, so I suppose it's worth it. Thanks for bringing this up, I would have probably tried to make it work my way, otherwise. I'm a bit curious, though...
by Greywander
10 May 2017, 07:53
Forum: Support
Topic: Data File paths and Capitalization
Replies: 5
Views: 1456

Data File paths and Capitalization

So I decided to jump back into Morrowind and I was working on installing some mods when I noticed something. While extracting the mods, I would get, say, one folder named "meshes" and another named "Meshes" (notice the capital M), which my PC treats as two separate folders. I believe this is more of...
by Greywander
23 Apr 2017, 09:46
Forum: Off Topic
Topic: [resolved] Crisis in Ubuntu land
Replies: 28
Views: 4695

Re: [resolved] Crisis in Ubuntu land

So here's what I did. I got an RX 480. The AMDGPU drivers are super good now, so I don't need proprietary drivers any more. This interests me because I've been wanting to build a new PC for a while now (going to have to wait a little longer as taxes just cleaned me out), and one of the things I was...
by Greywander
15 Apr 2017, 08:04
Forum: Feature Requests and Suggestions
Topic: 360° field of vision?
Replies: 7
Views: 1988

Re: 360° field of vision?

Projections like that aren't natural for viewing on a flat monitor. But is it an improvement over what we're currently using? That's the question. As long as things toward the center of the screen are relatively undistorted I think it would still work well. Plus I'd kind of like to see a game with ...
by Greywander
10 Apr 2017, 09:12
Forum: Feature Requests and Suggestions
Topic: 360° field of vision?
Replies: 7
Views: 1988

360° field of vision?

I realize that there's a lot more pressing things being worked on at the moment, but I just stumbled across this and though it would be hella cool. https://www.youtube.com/watch?v=f9v_XN7Wxh8 https://github.com/shaunlebron/blinky As one of the commenters points out, human vision is pretty close to 1...
by Greywander
26 Nov 2016, 09:55
Forum: Off Topic
Topic: Wyre Mash
Replies: 2
Views: 1839

Re: Wyre Mash

It's... it's actually Wrye (say "rye") Mash... not Wyre (say "wire") Mash. I'm embarrassed to say I made this same mistake for the longest time myself. I'm not sure what all people use Wrye Mash for; I do know it's a rather powerful tool. I think all I ever used it for was merging leveled lists, whi...
by Greywander
26 Nov 2016, 09:48
Forum: Off Topic
Topic: Weird Clothings Issue
Replies: 1
Views: 1051

Re: Weird Clothings Issue

Most likely it's a mod you're using. You can try using a binary search to find the mod. Disable half your mods and see if the problem goes away. If not, then re-enable those mods and disable the other half. Once you find the half responsible, disable half of those mods. Wash, rinse, repeat, until yo...
by Greywander
26 Nov 2016, 09:42
Forum: Off Topic
Topic: Morrowind Patch Project
Replies: 9
Views: 5520

Re: Morrowind Patch Project

The only issue with GCD is that your attributes will max out at 95 (not sure about skills). Since the game hard caps your natural attributes at 100, GCD is supposed to bypass this by only raising your "natural" attributes to 95, and then using Fortify effects to simulate attributes higher than 95. F...
by Greywander
26 Nov 2016, 08:11
Forum: Off Topic
Topic: Morrowind Patch Project
Replies: 9
Views: 5520

Re: Morrowind Patch Project

Morrowind Patch v1.6.6_beta Morrowind Rebirth\Morrowind Rebirth v 3.8 Official Bethesda Plugins Darknut Weapons Darknut Armor Darknut Creatures R Azura Replacer R Better Almalexia Replacer R Dagoth Ur Replacer R Vivec God Replacer V Almalexia Voice V Dagoth Ur Voice V Vivec God Voice P4thogens Ench...