Search found 40 matches

by MajinCry
13 Jan 2016, 23:49
Forum: Organisation and Planning
Topic: OpenMW 0.38.0
Replies: 124
Views: 42988

Re: OpenMW 0.38.0

That's not what I'm saying. Buggery has nothing to do with software bugs - it's a synonym for sodomy. Your whimsical writing style has collided with a pre-existing word with a totally different meaning. NOT IN THIS COUNTRY, SIR! We are made of moral fibers! A new set of Windows RCs then; 32-bit 64-...
by MajinCry
13 Jan 2016, 16:14
Forum: Organisation and Planning
Topic: OpenMW 0.38.0
Replies: 124
Views: 42988

Re: OpenMW 0.38.0

AnyOldName3 wrote:
Any of you lads experienced similar buggery?
I'm pretty sure none of those things are buggery. There'll probably be a mod to add it, though.
Nay, it's all vanilla. Not running any mods, I promise ye. Just Morrowind, Bloodmoon and Tribunal.
by MajinCry
13 Jan 2016, 13:57
Forum: Organisation and Planning
Topic: OpenMW 0.38.0
Replies: 124
Views: 42988

Re: OpenMW 0.38.0

Thought I'd mosey on over 'ere, after lurking for a while. Gave the 0.38.0 RC1 x64 build on this 'ere thread a shot. Maximum framerates are lower than vanilla Morrowind, but minimums are around five fps higher, give or take. Using the same settings of course; shadows disabled, view distance max, wat...
by MajinCry
30 Jun 2015, 17:22
Forum: Off Topic
Topic: Where can I learn about implementing seamless terrain?
Replies: 3
Views: 1254

Re: Where can I learn about implementing seamless terrain?

I'd imagine that having an SSD and/or loading the majority of resources into RAM would make most things appear seamless.

The read-speed of slow 1333MHz RAM is, what, 10.6GB/s? Load from RAM instead of the HDD; everything will be dandy.

Tho' I could be wrong; I ain't a game developer.
by MajinCry
30 Jun 2015, 17:19
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 98710

Re: OpenMW 0.37.0 (?)

Probably is just a band-aid, rather than an actual fix, but wouldn't using the Bullet 3.0 OpenCL branch remedy the issue?
by MajinCry
17 Jun 2015, 00:51
Forum: General Development
Topic: Multiplayer Development
Replies: 41
Views: 10559

Re: Multiplayer Development

Oh my. This sounds rather inspirin'. I also advocate for keeping the multiplayer in the state where the host has all the magic happening, and the other players are controlling characters in the host's game; that was how Baldur's Gate handled it, and that worked just fine. My main want for multiplaye...
by MajinCry
18 Feb 2015, 22:07
Forum: Support
Topic: OpenMW 0.35.0 - Sounds Stop Playing
Replies: 0
Views: 1000

OpenMW 0.35.0 - Sounds Stop Playing

With the official release of 0.35, and how badly I made the previous thread, I figured it would be best for me to start over. The issue, is that after a period of gametime, sounds such as footsteps, dialogue, animal cries, etc. stop playing. Music is unaffected however, and will continue to play. 0....
by MajinCry
12 Feb 2015, 19:19
Forum: General Development
Topic: Ogre 2.0 RC1 posted
Replies: 45
Views: 9629

Re: Ogre 2.0 RC1 posted

As a side note I've heard that AMD cards get worse performance through OpenGL than what they get when using D3D renderers, I can't confirm it myself though - due to only owning Nvidia hardware. I can confirm; the D3D renderer gets around 63 fps when overlooking Seyda Neen, when outside the general ...
by MajinCry
11 Feb 2015, 22:11
Forum: General
Topic: OpenMW - Uses GetTickCount()?
Replies: 1
Views: 903

OpenMW - Uses GetTickCount()?

Whilst I was buggering about with OpenMW, I decided to play with the ol' framerate limiter. What I noticed, was that @ 30fps, OpenMW was not as smooth as Morrowind; the same issue that Oblivion, Fallout 3/NV and Skyrim suffer. The fix fer the Bethesda games made after Morrowind, was for some modder ...
by MajinCry
11 Feb 2015, 21:39
Forum: General Development
Topic: SWIG Scripting Extensions project
Replies: 34
Views: 12615

Re: SWIG Scripting Extensions project

Just going to go out on a limb, and suggest Pascal. Main reason being that it is somewhat legible, and documentation is super easy to find.