Search found 186 matches

by Cramal
21 Feb 2016, 05:07
Forum: Editor Development
Topic: Feature 929: Info Verifier
Replies: 11
Views: 6476

Re: Feature 929: Info Verifier

I just checked.

There is 2 NPC of level 0 in Vanilla morrowind : the silt striders caravaners from Seyda Neen and Ald Ruhn
by Cramal
21 Feb 2016, 01:05
Forum: Editor Development
Topic: Feature 929: Info Verifier
Replies: 11
Views: 6476

Re: Feature 929: Info Verifier

For player/actor level, I cannot think of cases where it could be below.

For skill however, the "damage skill" effect can decrease your skill level down to 0, but the "base skill level" will never be below 5. I don't what is tested ni the info conditions.
by Cramal
19 Feb 2016, 03:55
Forum: Organisation and Planning
Topic: Suggestion for 1.0 release date
Replies: 16
Views: 7856

Re: Suggestion for 1.0 release date

In the past Zini and Scrawl have been quite clear that they will not give date for the 1.0. They don't want to give a release date and not be able to deliver or be forced to deliver an unfinished software. It also has been stated, that 1.0 could only happend when no bug remain. Currently there is st...
by Cramal
14 Feb 2016, 08:33
Forum: General
Topic: Latest OpenMW Daily Build froze my computer
Replies: 20
Views: 3774

Re: Latest OpenMW Daily Build froze my computer

The preloading of the cell is a new feature.

If you are using only vanilla textures, it allows to completely avoid pause for laoding cells. But there was a bug in the osg library that cause the freeze with texture replacers.
by Cramal
14 Feb 2016, 05:58
Forum: General
Topic: Latest OpenMW Daily Build froze my computer
Replies: 20
Views: 3774

Re: Latest OpenMW Daily Build froze my computer

If you want a version without OSG, just download 0.36.1 from the download part of this site. If previous daily from last weeks were working, and only start recently to freeze Just add [Cells] preload enabled = false In your "setting.cfg" file. This will disable the ooption that cause problem and eve...
by Cramal
11 Feb 2016, 08:26
Forum: Example-Suite
Topic: Story draft version 2
Replies: 41
Views: 10699

Re: Story draft version 2

Just to be clear, I understand why you fixed this length and I think it's a good idea.

It's just that when I first wrote my "short draft", I looked at the number of words :: 400 ...

And then I had to cut and recut to arrive at this version
by Cramal
11 Feb 2016, 07:12
Forum: General
Topic: Wishlist?
Replies: 2
Views: 1031

Re: Wishlist?

You can check the roadmap :

https://bugs.openmw.org/projects/openmw/roadmap

It's clearly stated which feature are for beofre 1.0 and which ones are for after
by Cramal
10 Feb 2016, 10:55
Forum: Example-Suite
Topic: Story draft version 2
Replies: 41
Views: 10699

Re: Story draft version 2

VuHao VuHao Island is isolated in the ocean that separate the Empire of Filistegna and the Korghor Confederation had make it a common stop for merchant ship of both kingdoms. VuHao harbor developped thourgh this commercial activity, place of cultural exchange between two civilisations in the middle...
by Cramal
08 Feb 2016, 23:26
Forum: General
Topic: OpenMicroWave
Replies: 12
Views: 3518

Re: OpenMicroWave

DestinedToDie, you are an artist
by Cramal
05 Feb 2016, 06:51
Forum: Feature Requests and Suggestions
Topic: Idea for openmw launcher load order functionality
Replies: 19
Views: 4323

Re: Idea for openmw launcher load order functionality

@Anstan : your description of "how to add mods" is very clear and complete.

If you have the time, it would very usefull to create a wiki page with it so it does not get burried in old forum posts