Search found 186 matches

by Cramal
03 Apr 2016, 09:37
Forum: Support
Topic: Possible bug? Different results with repeated new games
Replies: 3
Views: 1373

Re: Possible bug? Different results with repeated new games

Could you put your script somewhere, so more advanced scripter could check it?
by Cramal
29 Mar 2016, 03:31
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 41868

Re: OpenMW 0.39.0

AI following has been improved a lot between 0.36 and 0.38, however it's not yet perfect.

Bug #1102 is very widely defined so its state of completition resolve basically to the question "Is AI good enough?" and the answer of it is partially subjective, because of the definition of "good enough"
by Cramal
24 Mar 2016, 06:29
Forum: General
Topic: Intended change to vanilla mechanic or...?
Replies: 2
Views: 1416

Re: Intended change to vanilla mechanic or...?

Ring of aversion (ID "ring of aversion") should apply the effect "invisibility for 10s". invisibility Causes the target to become completely invisible and undetectable for the duration of the spell. Activating anything, such as talking to or attacking somebody, picking up an item, opening a door or ...
by Cramal
10 Mar 2016, 11:26
Forum: Feature Requests and Suggestions
Topic: Change the numbering convention for the next release
Replies: 11
Views: 3194

Re: Change the numbering convention for the next release

The mod status wiki page is mostly outdated, so you should test yourself to be sure.
by Cramal
10 Mar 2016, 06:20
Forum: General
Topic: OpenMW-PyLauncher - a mod indexer/manager written in python
Replies: 5
Views: 1645

Re: OpenMW-PyLauncher - a mod indexer/manager written in pyt

Good initiative and greaot work! I'm not good with python either, so I don't know if my suggestion are feasable but I will make them and you do what you want with it. Having a way to check is texture/mesh files from directories are overwritten by fils from others directories would be really cool. Ha...
by Cramal
06 Mar 2016, 06:17
Forum: General
Topic: MIssing magic effects
Replies: 3
Views: 1062

Re: MIssing magic effects

Morrowind rebirth makes a lot of change with the goal to improve balance and remove possibilities of exploit.

Removing spell for enchanting possibilities is a classic of this kind of changes and it seems thus intentionnal.
by Cramal
06 Mar 2016, 00:52
Forum: General
Topic: MIssing magic effects
Replies: 3
Views: 1062

Re: MIssing magic effects

I don't have this problem.

Are you using mods?

Some of them like GCD make some spell not available to enchant to avoid exploit.
by Cramal
01 Mar 2016, 07:20
Forum: Organisation and Planning
Topic: OpenMW featured on Niche Gamer
Replies: 32
Views: 12241

Re: OpenMW featured on Niche Gamer

In the 40 Features left to implement before reaching 1.0, 9 of them have been added less than 1 month ago.

There is no guarantee that others will not be added in the future.

Even this number cannot be used for a reliable way to guess the time before 1.0 release
by Cramal
01 Mar 2016, 03:22
Forum: Organisation and Planning
Topic: OpenMW featured on Niche Gamer
Replies: 32
Views: 12241

Re: OpenMW featured on Niche Gamer

New features and bug get added regulary. So if you base your % of completude of either of them, it will not always increase. Having a % of completude that decrease will be even less understandable for common people that current situation. Furthermore, the % of implemented features is absolutely not ...
by Cramal
29 Feb 2016, 02:31
Forum: General Development
Topic: MWBase::Environment::get().getWorld()->getStore().get<ESM::G
Replies: 6
Views: 2310

Re: MWBase::Environment::get().getWorld()->getStore().get<ES

I don't see what the problem is.

This line is completely understandable standard C++ for me.