Search found 23 matches

by MikeMXellers
07 Sep 2017, 02:56
Forum: News
Topic: News of great things to come
Replies: 24
Views: 15765

Re: News of great things to come

It's always good to see some activity. I am very interested in seeing better support for models and animations, any chance of support for morph targets in the near future?
by MikeMXellers
26 Jul 2016, 12:19
Forum: Off Topic
Topic: Yo, we got our first IRC Troll
Replies: 21
Views: 6058

Re: Yo, we got our first IRC Troll

Trump has to be fairly clever to actually convince about half of US voters to actually vote him. Otherwise it means a whole nation is a bunch of idiots. I'd say he's a better vote than someone who's entire career has been nothing but using the power given to her by US citizens for personal gain, id...
by MikeMXellers
12 May 2016, 04:49
Forum: General
Topic: How to import .osgt file into OpenMW-CS
Replies: 33
Views: 6905

Re: How to import .osgt file into OpenMW-CS

Is the directory correctly referenced? Did the file export into .osgt correctly? it creates a .log in the location you exported it to when you export it. I've managed to get .osgt files into open-cs and the only problem I had so far was the problem I stated above.
by MikeMXellers
12 May 2016, 03:33
Forum: General
Topic: How to import .osgt file into OpenMW-CS
Replies: 33
Views: 6905

Re: How to import .osgt file into OpenMW-CS

You need to reload Open-CS if you have changed the files name/location since launching it.
by MikeMXellers
18 Mar 2016, 10:38
Forum: General
Topic: Talky Morrowind
Replies: 23
Views: 10332

Re: Talky Morrowind

I tried Talky Morrowind and it's pretty neat, it's obviously robotic but I think it's really cool as a feature, the voices are generated on the fly based on installed voice fonts with the ability to tweak things like pitch speed etc for voice fonts and a myriad of other options like pausing time or ...
by MikeMXellers
17 Mar 2016, 01:03
Forum: General
Topic: Talky Morrowind
Replies: 23
Views: 10332

Re: Talky Morrowind

The voice quality gives it this really nice low tech charm, if Morrowind had this on release it would have been another strong talking point for the original game. I think this would fit well within Sotha sil Expanded where it would match up with the cybernetic locals. Are the voices generated on th...
by MikeMXellers
01 Mar 2016, 05:26
Forum: Example-Suite
Topic: Story draft poll
Replies: 9
Views: 2796

Re: Story draft poll

Has anyone considered taking an abandoned mod and rebuilding it as the Open MW example suite? The Big City Mod was abandoned over a year ago and is a project that already had interest, and already had workers although not enough, but more importantly the mod is already in some parts complete, also t...
by MikeMXellers
03 Dec 2015, 13:39
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 48010

Re: Asset Update to Ogre3D Discussion Thread

Oh wow, I just stumbled upon this thread through a google search and someone posted for the first time in almost a year.

The project appears to be dead, I can't access the project page and I haven't seen anyone post any updates or content at all.
by MikeMXellers
29 Nov 2015, 11:46
Forum: Support
Topic: issues with running .37RC and more
Replies: 3
Views: 1100

Re: issues with running .37RC and more

Problem Solved, normally my AV will scan files when I run it, for some reason it was doing nothing instead, time to find a new AV, thanks for help.
by MikeMXellers
28 Nov 2015, 04:17
Forum: Support
Topic: issues with running .37RC and more
Replies: 3
Views: 1100

Re: issues with running .37RC and more

You helped me solve my ssue with Opn-CS, my game was using config from a much older version of open-cs, thanks. No difference with .37, even the uninstaller doesn't work so I don't think it's related to configuration or even dependencies, I'm going to just have to compile from source, but then the p...