Search found 140 matches

by Pherim
17 Feb 2017, 18:49
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 8992

Re: PBR - Physics Based Rendering

I use latest .fbx that ships with Maya 2017. So I'm using StingrayPBS material and that's probably why you can't open in Blender. But here is the axe mesh as .obj and all the maps I have created. http://www.filedropper.com/axenew So in Blender or any other similar application it should look somethi...
by Pherim
17 Feb 2017, 09:17
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 8992

Re: PBR - Physics Based Rendering

The download contains an .fbx file I can't open in Blender or convert to other formats for some reason, so I can't get it into the game. I could open it directly in the Unity engine, but there are no textures included, so no PBR either way. :roll:
by Pherim
13 Feb 2017, 09:36
Forum: General
Topic: Vulkan support
Replies: 15
Views: 5029

Re: Vulkan support

I play around with openmw on a laptop that is 6 years old. I was hoping not to get "phased out" due to graphics surpassing the laptop. Not everyone is able to get a new rig for openmw (oh, I will upgrade eventually...). I believe there is no reason why you should at some point no longer be able to ...
by Pherim
11 Feb 2017, 09:16
Forum: Feature Requests and Suggestions
Topic: Cel-Shading?
Replies: 3
Views: 1781

Re: Cel-Shading?

Watercolored Morrowind with cel shading? I would totally play that! Only with outlines, though, not with solid surfaces.
by Pherim
05 Feb 2017, 11:12
Forum: General
Topic: What can OMW physics do?
Replies: 8
Views: 2680

Re: What can OMW physics do?

You'd probably have to edit most meshes and (possibly) game objects to make "real" physics work, anyway. You can't just make the engine capable of doing something and expect the game to do it by itself. But it seems you are aware of that.
by Pherim
30 Jan 2017, 22:51
Forum: Off Topic
Topic: What Is Holding Back Dynamic Shadows In Oblivion?
Replies: 2
Views: 1292

Re: What Is Holding Back Dynamic Shadows In Oblivion?

I think at some point Alenet had plans to add shadows to Oblivion Reloaded, but the current version (6.0.0) doesn't have them, and that is supposed to be the last one after the remaining bugs have been fixed and missing features from previous versions have been added back in. He's said that before, ...
by Pherim
23 Jan 2017, 21:17
Forum: Off Topic
Topic: New Door & Wood Grain Column Textures: Comments & Critique
Replies: 22
Views: 3741

Re: New Door & Wood Grain Column Textures: Comments & Critiq

Ok, I see the problem. This time you need to save the normal map as DXT5 because of the transparency! With DXT1, the alpha channel is only 1 bit, so every pixel is either fully transparent or fully opaque, and additionally, all transparent pixels get set to white, so the normal map's RGB information...
by Pherim
23 Jan 2017, 19:32
Forum: Off Topic
Topic: New Door & Wood Grain Column Textures: Comments & Critique
Replies: 22
Views: 3741

Re: New Door & Wood Grain Column Textures: Comments & Critiq

However, I expected to be able to add data into the empty alpha channel of a normal map, then simply remove the alpha channel and be left with the same RBG normal map I started with. That doesn't seem to be the case, tho. I feel like I need to do more experimenting to understand what is happening i...
by Pherim
23 Jan 2017, 18:06
Forum: Off Topic
Topic: New Door & Wood Grain Column Textures: Comments & Critique
Replies: 22
Views: 3741

Re: New Door & Wood Grain Column Textures: Comments & Critiq

Thanks to both of you for the explanation. It was very helpful. I was able to get the some height data into the alpha channel of a normal map, but It didn't work the way I thought it should work in OpenMW. The results I got when loading the map tagged as "_nh" looked strange and were unusable. I ne...
by Pherim
21 Jan 2017, 09:19
Forum: Off Topic
Topic: New Door & Wood Grain Column Textures: Comments & Critique
Replies: 22
Views: 3741

Re: New Door & Wood Grain Column Textures: Comments & Critiq

I've been able to get pretty good results using Awesome Bump V5 . I had a problem with the UI hanging on startup, but the solution is to remove sky_cube_env.obj, which solves the problem AwesomeBump is a pretty powerful program, yes, but I've had problems with generated normal maps being a few pixe...