Search found 140 matches

by Pherim
21 Mar 2017, 13:06
Forum: General
Topic: Bringing Opensource to skyrim
Replies: 12
Views: 6874

Re: Bringing Opensource to skyrim

TheDagonator wrote:Really I don't even want skyrim to be skyrim I greatly prefer the era of Uriel Septim.
Sounds like you might be interested in Skyrim: Home of the Nords from Project Tamriel.

But... what exactly would you like to keep at all from the original Skyrim?
by Pherim
21 Mar 2017, 09:40
Forum: General
Topic: Bringing Opensource to skyrim
Replies: 12
Views: 6874

Re: Bringing Opensource to skyrim

See also this thread.
by Pherim
08 Mar 2017, 09:48
Forum: General
Topic: Scalability and morrowind's script
Replies: 4
Views: 1137

Re: Scalability and morrowind's script

2) Where I could find full script of Morrowind, containing dialogs, books and descriptions ? There are sound files, meshes and icons but I can't see nothing with the texts used in game. All this and much more is saved in the Morrowind.esm. You have to load it in the original Construction Set or ano...
by Pherim
04 Mar 2017, 10:47
Forum: General
Topic: New here
Replies: 10
Views: 2165

Re: New here

Of course, everyone has the right to call it that if he wants to, but if someone makes videos which are watched by a considerable part of the community, you'd think he would want to get things like that right.
by Pherim
04 Mar 2017, 09:15
Forum: General
Topic: New here
Replies: 10
Views: 2165

Re: New here

Something all new users seem to confuse: OpenMW is not a replacement of the game , it's a replacement of its engine . It still needs some game to run, and note: not necessarily Morrowind. One reason for that MAY be that Darkelfguy still calls it "Open Morrowind" (just like Darklight) in his "Morrow...
by Pherim
26 Feb 2017, 12:29
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 79762

Re: OpenMW 0.42.0

Br0ken wrote:GPUOpen FX libraries works with DirectX 11 only.
Oh, I did not realize that, but it looks like you are right. I was under the impression that was available for all kinds of platforms and APIs, but ok, in this case I guess it is out of the question. :cry:
by Pherim
26 Feb 2017, 10:09
Forum: Organisation and Planning
Topic: OpenMW 0.42.0
Replies: 306
Views: 79762

Re: OpenMW 0.42.0

Pretty sure that Gameworks is not GPL compatible. And using of nVidia only libraries is a bad idea. I agree... from what I know about these things (not too much) I'd imagine AMD's GPUOpen would be the better choice... if it makes sense to implement something like that at all at this point. But I ex...
by Pherim
26 Feb 2017, 10:04
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 8996

Re: PBR - Physics Based Rendering

It is needed to load the textures... anyway, if you need any help with getting meshes into the game, just ask. Do you know how to import trees and grass if I give you mesh and textures? Something like this, doing some tests. http://i.imgur.com/JLFIxHq.png http://i.imgur.com/vppKQmm.png Meshes are m...
by Pherim
18 Feb 2017, 06:42
Forum: General
Topic: is this a bug?
Replies: 11
Views: 2757

Re: is this a bug?

reptakos wrote:I m pretty sure that the Bloodmooon is loaded.
You should be sure about that, if you are actually on Solstheim. :lol:
by Pherim
17 Feb 2017, 19:49
Forum: General
Topic: PBR - Physics Based Rendering
Replies: 28
Views: 8996

Re: PBR - Physics Based Rendering

MiroslavXO wrote:Yeah, I did not include .mlt thinking that you will not be able to open it.
It is needed to load the textures... anyway, if you need any help with getting meshes into the game, just ask.