Search found 140 matches

by Pherim
09 Feb 2016, 12:34
Forum: General
Topic: Cell preloading
Replies: 92
Views: 22083

Re: Cell preloading

raevol wrote:
Antsan wrote:There's a mod for that. I didn't ever try it, though.
I've seen that, I have to try it sometime! Is there one for boats?
Yes, there is, also by abot: http://www.nexusmods.com/morrowind/mods/42270/?
And one for gondoliers: http://www.nexusmods.com/morrowind/mods/43291/?
by Pherim
25 Jan 2016, 01:40
Forum: General
Topic: Benchmarks / Hardware Specs
Replies: 91
Views: 58245

Re: Benchmarks

snip Finally someone who knows what he is talking about... I'm really tired of reading that the human eye cannot see more than 30 or sometimes even 20 frames, just because movies are filmed at 24. There may be people who believe they cannot see a difference between 30 and 60 fps or maybe they reall...
by Pherim
18 Jan 2016, 16:49
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 408
Views: 145358

Re: Elder-scrolls IV Oblivion

I know that, of course. It's basically what I meant as there are obviously attempts to do that though in a somewhat limited way so far. But who knows, some day. But first things first, so I'm looking forward to OpenMW 1.0 and whatever will be done with it afterwards. ;)
by Pherim
14 Jan 2016, 17:01
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 408
Views: 145358

Re: Elder-scrolls IV Oblivion

ezze wrote:But you might want to try also SimpleScreenRecorder, today is my favourite. Too bad I have nothing to record.
I can highly recommend Open Broadcaster Software, it's great and free.

On-Topic: Great progress! Would be amazing if some day it were actually possible to play Oblivion via OpenMW.
by Pherim
30 Dec 2015, 23:17
Forum: General
Topic: low fps
Replies: 7
Views: 3832

Re: low fps

Pretty funny isn't it? Version 0.37 has been released, yes there are many improvements but still my openMW runs like a tortoise on high settings. Apart from that, openMW luncher does not seem to see all of my mods and I don't know why. Well, I run Skyrim freely on ultra settings so I think my proce...
by Pherim
04 Dec 2015, 23:40
Forum: General
Topic: 21:9 Monitor Screenshots :D
Replies: 1
Views: 1826

Re: 21:9 Monitor Screenshots :D

The hands should be fine, just equip a spell to see if the hands are centered correctly. Field of View is quite large by default in OpenMW, try lowering it if you feel you see too much of the hands.
by Pherim
01 Dec 2015, 18:07
Forum: Feature Requests and Suggestions
Topic: engine support for falling leaves and swaying grass/trees
Replies: 4
Views: 2140

Re: engine support for falling leaves and swaying grass/tree

Actually, they even released a web demo earlier this year (http://udserver.euclideon.com/demo/html5_viewer.html) which contains a number of scenes and apparently they even announced two games for 2015, but so far there is still nothing indicating that dynamic scenes or animations are even possible i...
by Pherim
01 Dec 2015, 17:30
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 110068

Re: OpenMW 0.37.0 (?)

This may very well be the case, but what about the difference between 36.0 and 37.0? Both images used the exact same FOV setting.
by Pherim
01 Dec 2015, 07:59
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 110068

Re: OpenMW 0.37.0 (?)

Congratulations on the release! Seems like this is really a big step forward! However, after BigRed's recent FOV problem I now suddenly noticed that FOV is behaving very different from vanilla Morrowind, the same FOV setting (Morrowind default 75) shows a much larger area In OpenMW. Here is a compar...
by Pherim
29 Nov 2015, 11:54
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 110068

Re: OpenMW 0.37.0 (?)

Hello - big fan of the project and first-time poster. I was hoping that someone could explain some odd behavior on my OS X copy of the release package (please see attached screenshots). It's hard to explain what exactly is occurring, but NPCs seem to “wrap around” my field of view - very disorienti...