
Search found 79 matches
Re: Rumors?
would it be wise to make a separate thread for OSG progress? As it stands the "official" thread for it is called "Rumors?" 

- 24 Mar 2015, 01:14
- Forum: General
- Topic: how big is a bit in openmw's scripting (how big is a bool)
- Replies: 10
- Views: 4489
Re: how big is a bit in openmw(how big is a bool)
1) Why? (context) I don't see why this question was asked. It has nothing to do with openmw and everything with compilers. because when I was modding morrowind the smallest data type available to a scripter was a short which morrowind stores as 2 bytes. considering how many "DoOnce" variables are i...
- 23 Mar 2015, 08:14
- Forum: Off Topic
- Topic: Xoreos: GemRB for Aurora?
- Replies: 7
- Views: 3731
Re: Xoreos: GemRB for Aurora?
or just get a minimalist like Zini.
- 23 Mar 2015, 08:11
- Forum: General
- Topic: how big is a bit in openmw's scripting (how big is a bool)
- Replies: 10
- Views: 4489
how big is a bit in openmw's scripting (how big is a bool)
the title sums it up pretty well.
- 16 Jan 2015, 22:03
- Forum: Feature Requests and Suggestions
- Topic: Add'l scripting suggestions
- Replies: 3
- Views: 1645
Re: Add'l scripting suggestions
wait... scrawl this is implemented?dracdrac9 wrote: One particular peeve of mine in the scripting is that some functions accept variables and others do not; I'd prefer to see all script functions accept variables, expressions *or* literals as inputs.
- 05 Dec 2014, 03:21
- Forum: General
- Topic: load order, the openMW way
- Replies: 17
- Views: 8210
Re: load order, the openMW way
well if you use windows the file you are looking at is the program files openmw folder however the file mentioned here is located in My Documents\My Games\openmw\openmw.cfg on my computer.Magecoerlin wrote:I was modifying the right file, but there is no "content=Morrowind.esm" line.
- 25 Nov 2014, 02:26
- Forum: Feature Requests and Suggestions
- Topic: FPS Limiting, Triple Buffering, Batching Toggle, OpenAL HW
- Replies: 14
- Views: 6542
Re: FPS Limiting, Triple Buffering, Batching Toggle, OpenAL
After much lurking, I have returned. Infants shall cry, men shall scream and women weep. 3. Surprisingly, OpenMW makes use of batching. Now, whether it uses dynamic or static batching, I don't know; my guess is that it uses dynamic batching due to the short render distances and cell (un)loading. Dy...
- 19 Oct 2014, 23:51
- Forum: Feature Requests and Suggestions
- Topic: Multiplayer Arena
- Replies: 12
- Views: 6108
Re: Multiplayer Arena
I honestly would love coop with a PvP option, but OpenMW needs rendering optimizations, I mean I can only get 15 fps outside but I get 45+ in vanilla.
- 19 Aug 2014, 05:43
- Forum: Feature Requests and Suggestions
- Topic: A few ideas for OpenMW.
- Replies: 0
- Views: 1327
A few ideas for OpenMW.
1. Multiplayer 2. multiple instances of the same script 3. string,bit,byte variables(including globals) 4. per field plugins compared to per record 5. access to the game's formulas through .ESX formats or whatever replaces them 6. modern combat 7. animation and model rework 8. more script commands 9...