Search found 69 matches

by Pop000100
31 Mar 2015, 07:34
Forum: General
Topic: Rumors?
Replies: 54
Views: 14365

Re: Rumors?

would it be wise to make a separate thread for OSG progress? As it stands the "official" thread for it is called "Rumors?" :lol:
by Pop000100
24 Mar 2015, 01:14
Forum: General
Topic: how big is a bit in openmw's scripting (how big is a bool)
Replies: 10
Views: 2571

Re: how big is a bit in openmw(how big is a bool)

1) Why? (context) I don't see why this question was asked. It has nothing to do with openmw and everything with compilers. because when I was modding morrowind the smallest data type available to a scripter was a short which morrowind stores as 2 bytes. considering how many "DoOnce" variables are i...
by Pop000100
23 Mar 2015, 08:14
Forum: Off Topic
Topic: Xoreos: GemRB for Aurora?
Replies: 7
Views: 2223

Re: Xoreos: GemRB for Aurora?

or just get a minimalist like Zini.
by Pop000100
23 Mar 2015, 08:11
Forum: General
Topic: how big is a bit in openmw's scripting (how big is a bool)
Replies: 10
Views: 2571

how big is a bit in openmw's scripting (how big is a bool)

the title sums it up pretty well.
by Pop000100
16 Jan 2015, 22:03
Forum: Feature Requests and Suggestions
Topic: Add'l scripting suggestions
Replies: 3
Views: 1018

Re: Add'l scripting suggestions

dracdrac9 wrote: One particular peeve of mine in the scripting is that some functions accept variables and others do not; I'd prefer to see all script functions accept variables, expressions *or* literals as inputs.
wait... scrawl this is implemented?
by Pop000100
05 Dec 2014, 03:21
Forum: General
Topic: load order, the openMW way
Replies: 17
Views: 4354

Re: load order, the openMW way

Magecoerlin wrote:I was modifying the right file, but there is no "content=Morrowind.esm" line.
well if you use windows the file you are looking at is the program files openmw folder however the file mentioned here is located in My Documents\My Games\openmw\openmw.cfg on my computer.
by Pop000100
25 Nov 2014, 02:26
Forum: Feature Requests and Suggestions
Topic: FPS Limiting, Triple Buffering, Batching Toggle, OpenAL HW
Replies: 14
Views: 4008

Re: FPS Limiting, Triple Buffering, Batching Toggle, OpenAL

After much lurking, I have returned. Infants shall cry, men shall scream and women weep. 3. Surprisingly, OpenMW makes use of batching. Now, whether it uses dynamic or static batching, I don't know; my guess is that it uses dynamic batching due to the short render distances and cell (un)loading. Dy...
by Pop000100
19 Oct 2014, 23:51
Forum: Feature Requests and Suggestions
Topic: Multiplayer Arena
Replies: 12
Views: 3597

Re: Multiplayer Arena

I honestly would love coop with a PvP option, but OpenMW needs rendering optimizations, I mean I can only get 15 fps outside but I get 45+ in vanilla.
by Pop000100
19 Aug 2014, 05:43
Forum: Feature Requests and Suggestions
Topic: A few ideas for OpenMW.
Replies: 0
Views: 828

A few ideas for OpenMW.

1. Multiplayer 2. multiple instances of the same script 3. string,bit,byte variables(including globals) 4. per field plugins compared to per record 5. access to the game's formulas through .ESX formats or whatever replaces them 6. modern combat 7. animation and model rework 8. more script commands 9...