Search found 79 matches

by Pop000100
01 Aug 2017, 00:45
Forum: Content Development
Topic: Everyone summons bears and wolves
Replies: 9
Views: 4165

Re: Everyone summons bears and wolves

We should have a dev look at it im 99% sure this is broken by openmw.(AKA mishandling of data files)
by Pop000100
27 Jul 2017, 22:42
Forum: Content Development
Topic: Everyone summons bears and wolves
Replies: 9
Views: 4165

Re: Everyone summons bears and wolves

looking at the mod im pretty sure that its not Fatigue and Magicka Overhaul, disable it and see if it still happens. If it does post your load order.
by Pop000100
25 Jul 2017, 05:43
Forum: Content Development
Topic: Everyone summons bears and wolves
Replies: 9
Views: 4165

Re: Everyone summons bears and wolves

Click mechanics Spells find offending wolf and bear spell and implement your fix of choice (for raising the cost uncheck auto calc cost and then set Magicka cost to ~9999) PS remember to undo any changes you have done before this so you dont have uneeded changes if you need more help i can do it if ...
by Pop000100
13 Jul 2017, 02:40
Forum: General
Topic: Woo-hoo, distant terrain is in the master.
Replies: 44
Views: 17426

Re: Woo-hoo, distant terrain is in the master.

Is your fork default in releases? In some, but not all. If you want to be sure, build your own. I'm not used to compiled languages, are there instructions to build it? Edit: generated a .SLN with CMake, got it to build but the DLLs don't run trying to run it gets a 0x000007b error when launching op...
by Pop000100
12 Jul 2017, 03:21
Forum: General
Topic: Woo-hoo, distant terrain is in the master.
Replies: 44
Views: 17426

Re: Woo-hoo, distant terrain is in the master.

scrawl wrote:
11 Jul 2017, 18:49
Assuming that OpenMW is limited by your CPU, which will be the case with almost every system, I think you can get around 10% more FPS with the fork.
Is your fork default in releases?
by Pop000100
01 Mar 2017, 01:45
Forum: Feature Requests and Suggestions
Topic: Dynamic Static Batching
Replies: 3
Views: 2822

Re: Dynamic Static Batching

MajinCry wrote:Gonna just give this a lil' nudge up. More performance is good performance, after all, 'n' having a robust batching implementation will do wonders when the view distance is jacked up.
The F.A.Q. talks about bumping i don't know if it is accurate.
by Pop000100
06 Feb 2017, 09:33
Forum: General
Topic: What can OMW physics do?
Replies: 8
Views: 3782

Re: What can OMW physics do?

This in fact one of the things on my evergrowing wishlist i do hope that we can retain the organiztion power of the staticiness, like making pillow forts with the stacking mechanic.
psi29a wrote:......example cc99cii has a working branch ..............
The Thread
by Pop000100
15 Dec 2016, 08:30
Forum: Feature Requests and Suggestions
Topic: Concerning save files
Replies: 18
Views: 6124

Re: Concerning save files

I'm interested to know whether Bethesda's saves do in fact use compression, and if OpenMW could/should do the same. At the same time, the OpenMW saving process itself could probably be reviewed to see if it's as efficient as it can be. They Do Wyre bash is currently deciphering it looks like LZ4. W...
by Pop000100
06 Dec 2016, 05:00
Forum: Support
Topic: Right Analog Stick
Replies: 6
Views: 2775

Re: Right Analog Stick

StaggerLee42 wrote:
but I'm uncertain what text files, where they are, and what I would need to edit?
gamecontrollerdb.txt i believe is the name of it
on windows it is in OpenMW's root folder not sure about Linux and OSX.