Search found 47 matches

by Lagahan
13 Feb 2016, 19:08
Forum: General Development
Topic: Objects vibrating, issue 2737?
Replies: 21
Views: 7179

Re: Objects vibrating, issue 2737?

Is there a nightly build for this? Don't have an environment set up
by Lagahan
12 Feb 2016, 04:23
Forum: General Development
Topic: Objects vibrating, issue 2737?
Replies: 21
Views: 7179

Re: Objects vibrating, issue 2737?

What framerate are you getting? (F3 in game should display fps) In terms of magnitude, is the vibration slight or obnoxious? Does it matter if you are very close (almost touching) to the object when it vibrates, at arms length, or farther? Are you seeing the vibration only when making a turn, or ca...
by Lagahan
09 Feb 2016, 21:18
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 40875

Re: OpenMW 0.39.0

Yeah, I sometimes wish I'd bought an Intel CPU when I got my PC three years ago, because I knew I would be playing many older, single-threaded games and I also knew I would mod them to hell, like Morrowind and Oblivion. Both were heavily CPU limited when I played them (on an FX-6300), but yeah, on ...
by Lagahan
09 Feb 2016, 20:14
Forum: General
Topic: Cell preloading
Replies: 92
Views: 19041

Re: Cell preloading

Now all that remains is a Portal-esque tweak where interior cells are brought into the worldspace using physical hacks and fourth-dimensional tweaks to ensure that they can never intercept the rest of the game in the wrong way. Okay, maybe I just kinda want to see people get stress headaches by wal...
by Lagahan
09 Feb 2016, 17:40
Forum: Organisation and Planning
Topic: OpenMW 0.39.0
Replies: 144
Views: 40875

Re: OpenMW 0.39.0

Was just re-installing windows for a mate of mine and moved him from an fx6300 to an fx8350. I've found that while they manage great with more multi-thread optimized games (most modern titles on DX11), my 2500k blows them out of the water for single threaded tasks. I think its more of a factor of ho...
by Lagahan
09 Feb 2016, 00:34
Forum: General
Topic: Cell preloading
Replies: 92
Views: 19041

Re: Cell preloading

I wouldn't call it smooth yet, 100ms delay is still a noticable dip in framerate down to 10 fps, even if it only lasts a split second. Yeah definitely, in most games I end up being absolutely anal about making sure my frametimes are a solid 8ms so i never drop from 120hz. Still though I'm impressed...
by Lagahan
08 Feb 2016, 19:39
Forum: General
Topic: Cell preloading
Replies: 92
Views: 19041

Re: Cell preloading

Even on a fast drive though, the loading wasn't instantaneous, since we still need to convert assets, upload them to the GPU, etc. So the preloader should help SSD and HDD users alike. Don't think you can get much closer to instantaneous than this: :o :shock: https://www.youtube.com/watch?v=vHB4wbl...
by Lagahan
08 Feb 2016, 14:41
Forum: General
Topic: Cell preloading
Replies: 92
Views: 19041

Re: Cell preloading

Ace (SWE) wrote:Windows builds with the preloading for those that want to try;
32-bit
64-bit

Built from c805442
Thanks man, gotta test this out this evening!
Might install it on my NVME drive just for shits and giggles :P
by Lagahan
03 Feb 2016, 13:21
Forum: Feature Requests and Suggestions
Topic: iFPSClamp Equivalent?
Replies: 12
Views: 4185

Re: iFPSClamp Equivalent?

The physics tickrate seems to be set to run at 60fps at all times in this, there's a bug about it on the bug tracker. Gives problems when the framerate is below and above 60, I can pull 120-140fps steady in OpenMW atm but the physics only update at 60 causing jittering on my 120hz monitor. You can s...
by Lagahan
28 Jan 2016, 13:53
Forum: Off Topic
Topic: Cultural learnings of the Internet.
Replies: 46
Views: 7858

Re: OpenMW featured on Niche Gamer

I basically don't want politics anywhere near my vidya, everyone can have their own opinions and live their life their own way as long as everyone is given an equal starting point and as long as I don't have to hear about it when reading reviews about things in my hobby I'm fine with it. /rant There...