Search found 30 matches
- 26 Aug 2014, 21:10
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 62885
Re: Updating original assets to Ogre3D
Side notes: All assets should be originals! This is what I was discussing with Deonsion before. If the goal of this project is to make models as vanilla-like as possible, just in higher resolution, it's unnecessary to create everything from scratch. We can simply use dozens of meshes from various r...
- 26 Aug 2014, 12:42
- Forum: General
- Topic: Morrowind Original Asset Replacement - Guidelines/Status
- Replies: 1
- Views: 25748
Morrowind Original Asset Replacement - Guidelines/Status
Morrowind Original Mesh Replacement Last update: 20 Jan 2018 Guidelines: Work on the project is currently officially halted. Status: Project is currently managed only by Berandas, there are some volunteers collaborating and adding new assets from time to time. If you would like to contribute, conta...
- 20 Aug 2014, 09:52
- Forum: General
- Topic: Collab program testing
- Replies: 6
- Views: 2831
Re: Collab program testing
As has been described elsewhere, we need a claims system for all of these objects, and a way to organize everythign. Google drive would work only for hosing the files we do and a claims system in it would be rather messy I believe.
- 19 Aug 2014, 12:09
- Forum: General
- Topic: Collab program testing
- Replies: 6
- Views: 2831
Collab program testing
Hi all. Working on the collaboration setup right now with Berandas, but can't figure out what to use for a web based collaboration system.
Here is something I found: http://collabtive.o-dyn.de/
Anyone else have an opinion on this?
Here is something I found: http://collabtive.o-dyn.de/
Anyone else have an opinion on this?
- 19 Aug 2014, 09:44
- Forum: General
- Topic: [Interest Check] Tutorial Series for OpenMW on 3D Art
- Replies: 17
- Views: 7792
Re: [Interest Check] Tutorial Series for OpenMW on 3D Art
Would be great for me. I personally just started working on 3d modeling last week, so a video series on making the models would be very helpful.
As a request: Could you do a series on the crossplatform tools first? EG: Blender?
As a request: Could you do a series on the crossplatform tools first? EG: Blender?
- 19 Aug 2014, 08:30
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 62885
Re: Updating original assets to Ogre3D
Hi all. Glad that people who know more than me are getting involved. Tonight I'll be getting messages sent out to people with link to the project and see if I can get some of the people who made those mods in on the project to help. I've got my dedicated server cleaned and I'll have a filezilla FTP ...
- 19 Aug 2014, 08:20
- Forum: General
- Topic: [Interest Check] Tutorial Series for OpenMW on 3D Art
- Replies: 17
- Views: 7792
Re: [Interest Check] Tutorial Series for OpenMW on 3D Art
What Information need from you - 1. What polygon counts / Triangle count are you aiming for? 2. What are your texture limits for OpenMW? 3. Is there an art and style document? If no can I put one together for the OpenMW team? Going off this, I assume you want to help out with the asset update, corr...
- 18 Aug 2014, 10:44
- Forum: General
- Topic: Asset Update to Ogre3D Discussion Thread
- Replies: 115
- Views: 62885
Re: Some modeling/animation questions. Offering RDP Renderin
Update: Setting up a filezilla server soon. (this week). We will just be releasing this as a mod. This is about keeping the atmosphere of the game. Even keeping the colour pallete and general atmosphere of the game would classify as a derivative work, so we'll just have this be a vanilla texture/mes...
- 18 Aug 2014, 07:00
- Forum: Join the team
- Topic: I started asset replacement.. Do I still need to post here?
- Replies: 0
- Views: 2106
I started asset replacement.. Do I still need to post here?
Hi there. So.. I already started the asset replacement project it seems. I'll be getting the details ironed out this week. Will make a post dedicated to it soon to get organization going. Skills: Computer person. Grew up on internet. 1 week of experience with making meshes in blender. Basic programm...
Re: On fonts
reddit.com/r/typography might help out some too.