Search found 61 matches

by onionland
13 Oct 2014, 18:27
Forum: Feature Requests and Suggestions
Topic: Smoother cell transitions
Replies: 33
Views: 10447

Re: Smoother cell transitions

And still that is OpenMWs problem and not a problem of the system since the original old and shabby Morrowind engine with some hackish tools on top runs the same data just fine with almost as much eye candy activated as possible. And if the code isn't optimized to run on Windows systems it still is...
by onionland
13 Oct 2014, 18:00
Forum: General
Topic: Playthrough observations
Replies: 48
Views: 12689

Re: Playthrough observations

Yeah, I'm not entirely sure if flushing out all changes to positions after traveling would be a good idea, seems more realistic to perform a check before each animation to make sure the actors stay in the same location and reset them according to that, the resulting animation may come out a bit more...
by onionland
09 Oct 2014, 21:11
Forum: Editor Development
Topic: 3D editing
Replies: 28
Views: 12860

Re: 3D editing

A slight feature I would like to request when it comes to key functionality would be firstly have a key dedicated to temporarily switch to, say, the edit function. For example say i bind this temporary switch to the space key, that would mean that, whilst I am holding down spacebar, the functionalit...
by onionland
21 Sep 2014, 02:04
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 416
Views: 252345

Re: OpenMW Nightly builds

In my case it seems that the file gpu2doperation.material can't be found. The problem is persistent on both the old 64bit build and the new 32bit build that Ace just posted. Edit: Strangely enough OpenCS seems to work flawlessly. Edit2: Sorry, it seems my problem is unrelated to the builds, but rath...
by onionland
14 Sep 2014, 02:56
Forum: Off Topic
Topic: Importing/exporting heightmap
Replies: 10
Views: 3829

Re: Importing/exporting heightmap

Wow, and here comes Lightwave himself, that is awesome. With the integration of TESAnnwyn, opencs really will be starting to come together as an integral part in mw modding. I'm looking forward to seeing your implementation Psi, and also any sort of cooperation with Lightwave, and the members of the...
by onionland
07 Sep 2014, 19:59
Forum: General
Topic: Playthrough observations
Replies: 48
Views: 12689

Re: Playthrough observations

I'm not sure if saving animation state is a good idea in general. When you leave a cell and come back after days (or months) of game-time, you wouldn't expect the actor to be in the exact pose as when you left. I honestly can't tell how that would be an issue, unless something is done to change the...
by onionland
07 Sep 2014, 01:16
Forum: Off Topic
Topic: Importing/exporting heightmap
Replies: 10
Views: 3829

Re: Importing/exporting heightmap

I'm glad to hear that it's being worked on, I look forward to being able to make more use of opencs.
by onionland
06 Sep 2014, 05:55
Forum: Off Topic
Topic: Importing/exporting heightmap
Replies: 10
Views: 3829

Importing/exporting heightmap

1. Is there any other way to export the heightmap than using Annwyn?

2. Is there any way to get heightmaps working in opencs? Preferably as loose files.
by onionland
09 Aug 2014, 19:10
Forum: General
Topic: On fonts
Replies: 30
Views: 14693

Re: On fonts

Click on the white box beneath the xml to view the png.
Also I would recommend resizing the image before giving tracing a shot, I made a nice little workaround through vector conversion to make the edges more visible if you are interested.
I never quite realized how tiny the fonts are until now.
by onionland
29 Jul 2014, 14:24
Forum: Feature Requests and Suggestions
Topic: Multiple file paths
Replies: 5
Views: 1853

Re: Multiple file paths

Whilst it saddens me to hear that you wont be making this available to the end user i'm glad to hear of the existance of the feature, and that you will eventually be working on an alternative solution. Thanks to both of you for taking the time to reply to me and letting me know of the existance of t...