Search found 64 matches

by onionland
06 Feb 2019, 17:32
Forum: Feature Requests and Suggestions
Topic: Navigate UI With Arrow Keys
Replies: 2
Views: 733

Navigate UI With Arrow Keys

In my opinion the most dated aspect of the UI is not the UI itself but the inability to navigate major parts of it without the mouse. An aspect I'm surprised has not been tackled before. The most efficient way I could think to remedy this, which would also be flexible enough for future changes to UI...
by onionland
06 Feb 2019, 16:06
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 405
Views: 72633

Re: Android part 2

Hi, Xyzz. For a long time there was no news from you. When are you planning to release a new version of the program? Is there a chance to fix the crashes? If you look at the github you can see he's been working on it in chunks, about a month or so apart, so please be patient. Keep in mind that the ...
by onionland
30 Jan 2019, 16:17
Forum: Other Forks and Ports
Topic: Android part 2
Replies: 405
Views: 72633

Re: Android part 2

Can somebody please upload the latest release somewhere else other than github/gitlab, everytime I try to download any release apk it stops midway and fails, thanks for your time reading this or helping. Sounds like an unstable connection. I'd try using a tool like jdownloader or the like which can...
by onionland
30 Jan 2019, 06:07
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 82894

Re: OpenMW 0.45.0

Is everyone waiting for Zini to come back from his break to give the go ahead on the release or are there still blockers remaining?
by onionland
19 Jun 2018, 22:20
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 20375

Re: The Future of OpenMW Scripting

Still, don't give up now, though. You're in a position where you can be fiercely skeptical of any step being taken. If this team was led by someone who was rushing headlong into what seemed to them like scripting paradise, that would pretty much surely result in a bad product. You're critical, thou...
by onionland
19 Jun 2018, 13:21
Forum: General Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 20375

Re: The Future of OpenMW Scripting

We seem to be getting a bit off-topic, but it appears that most developers seem to be in favor of newscript. Or more distinctly, there seem to be a good number of contributors willing to spearhead the implementation of newscript, whilst, with the exception of Zini, no contributor seem to be ready to...
by onionland
19 Dec 2017, 09:15
Forum: Feature Requests and Suggestions
Topic: Undo the alleged MCP "fix" for Absorb spell reflection
Replies: 63
Views: 22903

Re: Undo the alleged MCP "fix" for Absorb spell reflection

If the vanilla behavior is not available then there are a lot of people who will never use OpenMW. I doubt a noticeable number of people would even be affected by how openmw tackles a certain bug / what is to be considered a bug. Personally I am completely neutral on the subject. Let the devs tackl...
by onionland
04 Dec 2017, 19:28
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 76942

Re: OpenMW 0.43.0

That problem was pointed out several times in the past. I encounter it every release, when installing the corresponding Windows RC build. As a windows user I can confirm this, it has been an issue for a while. It's a really annoying issue if you like me only play with openmw every once in a blue mo...
by onionland
25 Oct 2017, 15:34
Forum: Feature Requests and Suggestions
Topic: MWSE scripting functions
Replies: 10
Views: 2965

Re: MWSE scripting functions

Unfortunately some of the error-reporting is a bit too enthusiastic - empty spell names probably don't deserve such prominence for example. Also there are so many errors and warnings from the base game esms that they tend to drown out the ones from the mod you are testing. The base game esms really...
by onionland
24 Oct 2017, 19:02
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 260
Views: 76942

Re: OpenMW 0.43.0

Fatal error on the 64 build. verified against the 64 bit official distribution using the same steps to eliminate the risk of it being a machine specific error/ user error.

Error produced "Trying to retrieve a non-existing setting: preload num threads."