Search found 31 matches

by anahuj
09 Sep 2014, 20:17
Forum: Feature Requests and Suggestions
Topic: Inclusion of external libraries for future
Replies: 5
Views: 2056

Re: Inclusion of external libraries for future

I agree on external chat and voice chat. And multiplayer game system should be priority in any case. In simplest, the map could show locations of other players (while other players are not yet seen in the world).
by anahuj
07 Sep 2014, 11:43
Forum: Feature Requests and Suggestions
Topic: Inclusion of external libraries for future
Replies: 5
Views: 2056

Re: Inclusion of external libraries for future

I'm playing Guild Wars 2. The chat is open and usable as soon as the game plays. The chat actually is open when player is in character selection but the chat window is not available for reading and writing until the player is in the world. I would like to change that so that the chat is usable from ...
by anahuj
06 Sep 2014, 06:31
Forum: Feature Requests and Suggestions
Topic: Why not a complete open-source game ?
Replies: 20
Views: 6428

Re: Why not a complete open-source game ?

Ok, lore, story, baddies, goodies, etc; models, textures, animations, sounds, etc; all needs to be your own design and make. We cannot have Morrowind looking game at all. Then all scripts, visual effects, character attributes, skills, formulas, etc. must be our own. Or do you think we may use OpenMW...
by anahuj
06 Sep 2014, 04:20
Forum: Feature Requests and Suggestions
Topic: Inclusion of external libraries for future
Replies: 5
Views: 2056

Inclusion of external libraries for future

I have read wishes about multiplayer Skyrim, and have seen multiplayer Oblivion mod. How about checking what network communication system would be useful for multiplayer Morrowind? No need to implement anything; just have the library in place in case somebody would like to thinker the multiplayer sy...
by anahuj
27 Aug 2014, 11:06
Forum: Editor Development
Topic: Creation with scripting
Replies: 1
Views: 1397

Creation with scripting

Can you add Python scripting for creation of new landscape? Random but ruled creation of forests and landscape types would be one application. If terrain data would be accessible in vertex level, the script could be used to make terrains without external terrain creator. As I understand, the script ...
by anahuj
16 Mar 2014, 23:14
Forum: Feature Requests and Suggestions
Topic: Camera orbiting around the player?
Replies: 3
Views: 1275

Re: Camera orbiting around the player?

Tab it is.

(The forum logs out too quickly. Lost the first reply, and any additional
notes I had; don't remember anymore.)
by anahuj
16 Mar 2014, 22:43
Forum: Editor Development
Topic: Render window progress?
Replies: 2
Views: 1617

Render window progress?

The render window is empty in 0.29. When we have something rendering in there? I cannot help in coding because the compilation process is too complex. I installed Qt Creator. Anyone would have a working OpenMW development environment for it? Everything. I would just need to use Git to refresh to lat...
by anahuj
16 Mar 2014, 15:45
Forum: Feature Requests and Suggestions
Topic: Complete pause?
Replies: 3
Views: 1315

Complete pause?

When I pause the game (to Load/Save/Exit menu), the music stays playing. I need to stop the music as well. For example, I play in windowed mode. When I press pause, I may move the pointer outside the game window (good!) and do something else, like playing music videos at Youtube. But the game music ...
by anahuj
16 Mar 2014, 15:35
Forum: Feature Requests and Suggestions
Topic: Pick area of the menu buttons?
Replies: 0
Views: 687

Pick area of the menu buttons?

Looks like the picking area of the menu buttons is the bounding box of the text,
not the entire button, like should be.
by anahuj
16 Mar 2014, 15:27
Forum: Feature Requests and Suggestions
Topic: Camera orbiting around the player?
Replies: 3
Views: 1275

Camera orbiting around the player?

In FNV, in third person view, the camera may orbit around the player (middle mouse button).
The same feature would be nice in OpenMW.