Search found 393 matches

by SquireNed
15 Jan 2014, 13:28
Forum: General
Topic: Bump mapping
Replies: 55
Views: 15434

Re: Bump mapping

Blender has some really cool features involving bump mapping and true depth in its experimental branch, but I'm not sure how feasible they are to integrate at runtime.
by SquireNed
12 Jan 2014, 02:57
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 19646

Re: Terrain Tunneling/Arching

If Bethesda were to get mad about something the engine does at runtime, they'd probably get after modders using the same information in mods.
by SquireNed
09 Jan 2014, 23:58
Forum: Off Topic
Topic: windows 98
Replies: 36
Views: 9593

Re: windows 98

I'm not sure that OpenMW is intended to deliver in any way shape or form faster performance than the original Morrowind. If anything, I thought one of the OpenMW philosophies was to rebuild the engine in a more stable, modern system-friendly manner. Unfortunately, OpenMW probably won't be as fast as...
by SquireNed
09 Jan 2014, 23:54
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 19646

Re: Terrain Tunneling/Arching

Speaking from a 3d guy perspective, terrain tunneling and arching is the enemy of heightmaps. If we're going to use heightmaps, we typically don't want to bother with overhangs or the like. When we want something like that, we're usually better off just going with a mesh anyway. As someone who's onl...
by SquireNed
05 Jan 2014, 04:57
Forum: General
Topic: 2014
Replies: 76
Views: 15735

Re: 2014

Conceivably. What it sounds like they're doing is simply making the textures and stuff sit in an archive instead of being distributed through folders and such; opening up the archive and removing what you don't like would work.
by SquireNed
05 Jan 2014, 02:25
Forum: General
Topic: 2014
Replies: 76
Views: 15735

Re: 2014

The concept of having a bazillion loose files installed is pretty lame, and was always a huge problem when I was doing my mod-a-geddon MW runs. Heck, Bethesda still has modders use it to this day, which should be a warning about how colossally inefficient it is, because the one benefit it permits (b...
by SquireNed
03 Jan 2014, 18:18
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 38757

Re: Specular Highlights?

It looks like the VHD was essentially upscaling with details. A more skilled texture artist could probably actually do a similar thing more easily using masks, but the catch seems to be that there's no automation. This isn't necessarily horrible, but it means a pretty long release time. It looks lik...
by SquireNed
02 Jan 2014, 19:11
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 38757

Re: Specular Highlights?

Though technically it's copyright infringement to include the original data, there's nobody who has ever cared to shut down something like this, except for that one Duke Nukem mod case from back when mods were new and strange things. Bethesda would likely love to be able to sell the base game of Mor...
by SquireNed
28 Dec 2013, 18:51
Forum: General
Topic: Dynamic Weather System
Replies: 11
Views: 5201

Re: Dynamic Weather System

They also had something like it in Just Cause 2, though I don't remember them using dynamic weather for it and just using it for places where the weather is always the same. One thing to consider for a dynamic weather system is to simply draw the whole map as a grid and use some sort of Perlin noise...
by SquireNed
25 Dec 2013, 06:20
Forum: General
Topic: Some questions about OpenMW!
Replies: 36
Views: 7693

Re: Some questions about OpenMW!

GPL protects both source and compiled executables, IIRC. Either way, you can definitely charge a fee as part of giving out the executable files, but can't make it illegal to share them.