Search found 393 matches

by SquireNed
22 Jan 2014, 14:06
Forum: Editor Development
Topic: 3D scene: Navigation modes
Replies: 30
Views: 13909

Re: 3D scene: Navigation modes

Alternatively, consider the Arma series' built-in 3d editor. It's a standard WASD movement as one would expect from a spectator cam (except for the fact that one only moves horizontally), and QZ are used for altitude. It's not perfect, but it leaves the mouse wholly free. Also, if you do any switchi...
by SquireNed
22 Jan 2014, 02:59
Forum: Off Topic
Topic: windows 98
Replies: 36
Views: 9600

Re: windows 98

3.1 was better, in the long-standing tradition of older Windows OS'es being better than the others. To be fair, 3.1 was also my first Windows, so there may be some (unduly) rose-tinted glasses, and I don't know that I was fully able to speak when I first started using it. The argument about "Let's h...
by SquireNed
22 Jan 2014, 02:55
Forum: Feature Requests and Suggestions
Topic: Mod packaging and repositories
Replies: 50
Views: 9827

Re: Mod packaging and repositories

That said, you could likely make a "good faith" defense by attempting to contact a modder (i.e. if their name is known you search them up, if they give an e-mail you contact them, and you kick around in the community). As the "damages" we're likely to see would be actual, and you haven't actually pi...
by SquireNed
22 Jan 2014, 00:31
Forum: Feature Requests and Suggestions
Topic: Mod packaging and repositories
Replies: 50
Views: 9827

Re: Mod packaging and repositories

As far as I know if no license is supplied you can do whatever the hell you want since there's no grounds for legal action. Speaking as someone who's studied copyright, I can confirm that this is absolutely untrue. In most jurisdictions, not specifying copyright is keeping all rights reserved. Ther...
by SquireNed
21 Jan 2014, 03:48
Forum: Feature Requests and Suggestions
Topic: Mod packaging and repositories
Replies: 50
Views: 9827

Re: Mod packaging and repositories

On the other hand, while one would be hard-pressed to defend a negligently open licensed thing being used without permission as inadmissible, stranger things have happened in the field of copyright law, so I'd be a little hesitant to do this. After all, we do have life+70 years to 95 years flat on i...
by SquireNed
20 Jan 2014, 02:59
Forum: General
Topic: Specularity maps, Motion blur and Physics
Replies: 26
Views: 8941

Re: Specularity maps, Motion blur and Physics

That also means that it's likely going to be done either through a mod or by modifying them all at runtime, which is either outside the scope of OpenMW or something for post-1.0
by SquireNed
20 Jan 2014, 02:45
Forum: Off Topic
Topic: Space Engine
Replies: 10
Views: 4246

Re: Space Engine

To be fair, Space Engine looks more like a sim/game that calls itself "Space Engine" than a framework, which is what most "engines" are.
by SquireNed
19 Jan 2014, 22:52
Forum: Feature Requests and Suggestions
Topic: [post-1.0] SmartBody - character animation system for Ogre
Replies: 19
Views: 9734

Re: [post-1.0] SmartBody - character animation system for Og

Looks cool, for the autorig function as much as anything else.
by SquireNed
18 Jan 2014, 16:24
Forum: Feature Requests and Suggestions
Topic: Object LOD for OpenMW
Replies: 22
Views: 7304

Re: Object LOD for OpenMW

What's the applicability of doing something like a decimate model function like in Blender in real-time? If I recall correctly, that would be pretty decent for LOD without causing a bunch of angst on the system. It might be a little resource intensive, though, and would likely have to occur at cell ...
by SquireNed
15 Jan 2014, 13:30
Forum: General
Topic: Openmw and Skywind
Replies: 73
Views: 23331

Re: Openmw and Skywind

The catch to this sort of physics, however, is that it's not terribly cheap (though on modern systems it shouldn't be an issue), and it's also not super realistic. While there's something to be said for ragdoll physics, it's annoyingly overdone in Skyrim and even Oblivion. That said, something like ...