Search found 393 matches

by SquireNed
09 Feb 2014, 17:18
Forum: General
Topic: Modding: Character Creation
Replies: 6
Views: 2425

Re: Modding: Character Creation

I have some modelling experience if you need a little help, but not only do I kinda suck at it/not have .nif experience but my free time is very short. I could, however, help make some placeholders that could attract a real artist to the table.
by SquireNed
08 Feb 2014, 08:28
Forum: Feature Requests and Suggestions
Topic: FPS limiter
Replies: 17
Views: 6174

Re: FPS limiter

Yeah, OpenGL and DirectX should be pretty similar if they do the same things. Of course, since they use different shader models and function in similar but often diverse methods, the code is not identical and a function that may be cheap in one is expensive in the other (OpenGL, iirc, functions in a...
by SquireNed
08 Feb 2014, 08:23
Forum: General
Topic: Splash screens
Replies: 55
Views: 11922

Re: Splash screens

Basically I see it as this. You're fine to use vanilla assets if the mod works with the vanilla game (in addition to working with OpenMW, obviously, but if it works with vanilla mw then it will obviously work with OpenMW). On the other hand, if you use vanilla assets in a mod that only works with O...
by SquireNed
05 Feb 2014, 15:31
Forum: Example-Suite
Topic: Awesome public domain environmental assets
Replies: 4
Views: 2404

Re: Awesome public domain environmental assets

Says so somewhere in the release form, though I'd drop a quick e-mail first just to be safe. EDIT: Look at the first line under the "LICENSE:" thing. Collada files are pretty nice; not sure if you'll lose something getting them to an OpenMW-accessible format but I've had good luck in working with th...
by SquireNed
05 Feb 2014, 15:28
Forum: Feature Requests and Suggestions
Topic: FPS limiter
Replies: 17
Views: 6174

Re: FPS limiter

I'm on an nvidia card so it shouldn't be Radeon based. If it's OGRE that would explain the difference.
by SquireNed
05 Feb 2014, 02:50
Forum: Feature Requests and Suggestions
Topic: FPS limiter
Replies: 17
Views: 6174

Re: FPS limiter

One thing I note is that FPS highly depends on my use of the different renderers. For me DirectX runs at ~90 frames using Morrowind-esque settings, while OpenGL is more in the 20's. I'm not sure if this is because of quality differences (i.e. OpenGL doing more things better than DirectX is), since I...
by SquireNed
04 Feb 2014, 16:14
Forum: Feature Requests and Suggestions
Topic: FPS limiter
Replies: 17
Views: 6174

Re: FPS limiter

If your laptop is getting too hot, you need to clean the dust out of it. Not always the case. My laptop's graphics card will boil water even directly after a cleaning because they didn't see fit to assume that people would use it at full load capacity for a long time (e.g. rendering stuff in Blende...
by SquireNed
03 Feb 2014, 17:17
Forum: General
Topic: Openmw and Skywind
Replies: 73
Views: 23368

Re: Openmw and Skywind

Maybe I'm wrong about the incompatibility of the models, then (I am, to a large degree, according to a brief Google search). I thought that Skyrim used a much different model format than Morrowind. To my understanding, Skyrim supports animation functions that OpenMW should also support, but vanilla ...
by SquireNed
02 Feb 2014, 21:22
Forum: General
Topic: Openmw and Skywind
Replies: 73
Views: 23368

Re: Openmw and Skywind

As a general rule, porting assets between things that have specialized file formats (as the Elder Scrolls games insist upon) tends to be rather difficult. Unless OpenMW implements identical or near-identical .nif support (IIRC Morrowind uses its own format) it would be nigh impossible to port, and n...
by SquireNed
02 Feb 2014, 07:02
Forum: General
Topic: Openmw and Skywind
Replies: 73
Views: 23368

Re: Openmw and Skywind

As someone who is somewhat familiar with copyright law, the reason Bethesda doesn't want people merging assets is probably because they signed a license that they'd only use the assets in a certain game when they got their textures (assuming they didn't get them as a WMFH made by an employee; the re...