Search found 393 matches

by SquireNed
31 Dec 2016, 05:23
Forum: General
Topic: An interesting reddit comment on code structure
Replies: 30
Views: 6513

Re: An interesting reddit comment on code structure

I think that there's also a tendency among coders and programmers to look at things they don't do themselves and say "This sucks." I'm a pretty lame coder myself (I write very expansively, spreading stuff out over as many lines as "is humanly possible", according to people who've seen my stuff), but...
by SquireNed
29 Dec 2016, 04:33
Forum: General
Topic: An interesting reddit comment on code structure
Replies: 30
Views: 6513

Re: An interesting reddit comment on code structure

The only danger I could see in that is whether or not the people doing the documentation pass would be able to go in and actually understand what each piece of code is doing. I assume that right now a documentation pass would mean that current developers take time off of development in order to try ...
by SquireNed
25 Dec 2016, 17:05
Forum: General
Topic: What OS?
Replies: 14
Views: 3807

Re: What OS?

I adopted Windows 10 on the developer version about 6-4 months before it came out, and have used it for everything ever since.
by SquireNed
05 Dec 2016, 13:16
Forum: Support
Topic: Right Analog Stick
Replies: 6
Views: 2133

Re: Right Analog Stick

Just to confirm, does it work normally for other games?
by SquireNed
27 Nov 2016, 17:37
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 308
Views: 101426

Re: Elder-scrolls IV Oblivion

Yeah, well, that's nice and all, but I strongly suspect porting meshes and worldspaces will be among the least problems to make an OpenOblivion engine happen. Hope it be not separate engine like OpenOB but just OpenMw can run both games :? Apart from the obvious technical disparities, Bethesda does...
by SquireNed
27 Nov 2016, 07:07
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 308
Views: 101426

Re: Elder-scrolls IV Oblivion

You know, I can't count the number of times I've been playing Skyrim and thought "If only this had Morrowind's mechanics."
by SquireNed
25 Nov 2016, 17:59
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 308
Views: 101426

Re: Elder-scrolls IV Oblivion

Biboran wrote:Wow! It totally awesome!
But whuy on 0.36? Is something about OGRE issues?
I think it's just something to do with when the project started.
by SquireNed
21 Nov 2016, 13:55
Forum: General
Topic: Black cells on the map
Replies: 5
Views: 2206

Re: Black cells on the map

What hardware are you on?

IIRC, the map is rendered from the scene data, so it could be a shader error occuring during the minimap creation phase.
by SquireNed
14 Nov 2016, 05:34
Forum: General
Topic: Holamayan
Replies: 4
Views: 1786

Re: Holamayan

Why should saying hi to a Mayan be such an issue?

(Sorry, I just couldn't help myself)
by SquireNed
29 Oct 2016, 20:59
Forum: Off Topic
Topic: Open Legend: An Open Source Tabletop RPG now on Kickstarter
Replies: 7
Views: 2342

Re: Open Legend: An Open Source Tabletop RPG now on Kickstar

Ugh, I need to get around to making one.

There's a little difficulty to it; ideally I'd be clever enough to go into Javascript and actually get a PDF that will autocalculate values, but a simple form fillable sheet is pretty easy (though it's been a long while since I've done it).