I want to do unit testing for OpenMW. I'm look at the documentation already.
I'm a quality assurance guy and have a big interest in this project.
I've recognized a few candidates such as mwworld/timestamp.cpp
Any veterans of the project want to suggest where I should start?
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I've looked at a bit of the code and it definitely needs a bit more focus on maintainability/documentation. But I did find this: zinnschlag 3 years ago implemented take action cell.hpp /// Make the cell visible. Load the cell if necessary. virtual void show() = 0; /// Remove the cell from rendering,...
- 10 Dec 2013, 04:48
- Forum: Feature Requests and Suggestions
- Topic: Multiplayer?
- Replies: 45
- Views: 13046
My thoughts on Multiplayer: I believe Multiplayer as a feature should be implemented into OpenMW at some point. It should have a client/server design. But, in no way should the Multiplayer feature change anything about Morrowind. Think of basic "Multiplayer" as inviting a guest into your game. If yo...