Search found 248 matches

by dEnigma
14 Jun 2015, 11:50
Forum: General
Topic: Misplaced wildlife
Replies: 17
Views: 4954

Re: Misplaced wildlife

One sneaked up on my while I was resting on the top of the lighthouse in Seyda Neen, together with its mudcrab buddy :mrgreen: It's entirely normal (happens in vanilla engine) that creatures will appear in odd positions when they interrupt your resting . That's because they're simply spawned next t...
by dEnigma
13 Jun 2015, 18:09
Forum: General
Topic: Misplaced wildlife
Replies: 17
Views: 4954

Re: Misplaced wildlife

One sneaked up on my while I was resting on the top of the lighthouse in Seyda Neen, together with its mudcrab buddy :mrgreen:

http://i.imgur.com/lwfWrWp.png
by dEnigma
12 Jun 2015, 08:32
Forum: General Development
Topic: Daily PPA for scrawl's OSG branch
Replies: 7
Views: 2613

Re: Dailly PPA for scrawl's OSG branch

I just got this emailed to me from launchpad: RE: Precise build of openmw-osg http://images.rapgenius.com/90da869cfe1a03a8688e508b50ff0eb2.500x213x9.gif Regards, Launchpad Team Weird, just an hour ago I thought of a concept for a sketch set in a near future, when all business communication happens ...
by dEnigma
11 Jun 2015, 09:15
Forum: General
Topic: COC no longer places you inside objects?
Replies: 1
Views: 1026

COC no longer places you inside objects?

Hey there!

I just noticed that e.g. coc "Fort Frostmoth" no longer spawns you inside the tower, but on top of it. Was this a conscious change? I'm just worried that some mods might rely on the vanilla behaviour :mrgreen:
by dEnigma
09 Jun 2015, 09:28
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 37997

Re: OpenSceneGraph port now playable

Chris wrote:
Unfortunately I can't reproduce the problem, it works just fine for me. Can any other Windows users try it?
Can't reproduce it either on Windows 10 64bit.
by dEnigma
08 Jun 2015, 15:59
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 37997

Re: OpenSceneGraph port now playable

SquireNed wrote:
I was having it in 0.36.0
yes, apparently it was either only fixed for videos, or it's a regression
by dEnigma
08 Jun 2015, 15:31
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 37997

Re: OpenSceneGraph port now playable

This might not be an OSG bug, but when I use tcl and run around in 3rd person view, I can't accelerate by pressing SHIFT. When I switch to 1st person it works, and if I switch to 3rd person again while walking fast I continue to walk fast, even when I stop pressing SHIFT (letting go of SHIFT in 1st ...
by dEnigma
08 Jun 2015, 15:10
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 37997

Re: OpenSceneGraph port now playable

I just posted two OSG issues to the bugtracker:

https://bugs.openmw.org/issues/2630
https://bugs.openmw.org/issues/2631

Or should we keep bug reports to this thread for now?
by dEnigma
08 Jun 2015, 14:51
Forum: News
Topic: OpenSceneGraph port now playable
Replies: 88
Views: 37997

Re: OpenSceneGraph port now playable

2. When you are in an exterior and passing into a new cell, and you are in movement with the mouse while the loading screen shows, the turning movement continues despite the game being paused. This results in you not facing the direction you expect after the loading screen disappears, leaving you a...
by dEnigma
08 Jun 2015, 13:43
Forum: Off Topic
Topic: Happy Birthday Ace (SWE) !
Replies: 3
Views: 1341

Re: Happy Birthday Ace (SWE) !

Happy Birthday! :mrgreen: