Search found 29 matches

by Ferk
21 May 2018, 16:29
Forum: Example-Suite
Topic: OpenMW Example Suite 0.18
Replies: 46
Views: 14090

Re: OpenMW Example Suite 0.18

I haven't seen the original island.esp, but the base region is indeed called "island".
However, the whole region is still just an infinite flat surface with water underneath.

Image

It could also do with some swamp or dirty lake around the forest area.
by Ferk
21 May 2018, 15:56
Forum: Example-Suite
Topic: OpenMW Example Suite 0.18
Replies: 46
Views: 14090

Re: OpenMW Example Suite 0.18

How's the status? One suggestion: maybe before going on creating new areas like graveyard and so, there should be a more adequate topology to the ES world. As it stands, it's an infinite totally flat plane. This is unrealistic and immersion breaking, imho. Why not add some cliffs surrounding the are...
by Ferk
21 May 2018, 14:29
Forum: Example-Suite
Topic: Making Example Suite not require Morrowind to be installed
Replies: 5
Views: 3116

Re: Making Example Suite not require Morrowind to be installed

Has there been any progress into this ini file? and in general making the installation easier for custom games? I decided to check out today the Example suite once again (I had tried about a year ago), but not even after importing the *.ini file from Morrowind was I able to load version 0.17. It app...
by Ferk
10 Jul 2017, 07:00
Forum: Example-Suite
Topic: OpenMW Example Suite 0.18
Replies: 46
Views: 14090

Re: OpenMW Example Suite 0.18

For a project with potential to become very big, as an open source morrowing, it does make sense to make the models very simple. Maybe even cartoony, leaving most of the face features up to the skin of the model. That way many different characters and faces can be done easily. Not that many people k...
by Ferk
27 Apr 2017, 19:01
Forum: Example-Suite
Topic: OpenMW Example Suite 0.17
Replies: 9
Views: 2096

Re: OpenMW Example Suite 0.17

Have you considered hosting the project in Github or similar?
You probably wouldn't need to worry about the upload limit and yet you would be able to keep a history. It would also be particularly useful for the scripts, the packaging, etc.
by Ferk
22 Mar 2017, 22:00
Forum: Example-Suite
Topic: OpenMW-Example Suite 0.15 released!
Replies: 5
Views: 1775

Re: OpenMW-Example Suite 0.15 released!

Thanks! you were right, I needed to select the ExampleSuite.owmaddon in the Data files. Sorry for that. To be honest, I haven't used OpenMW for a long time and didn't remember how it worked. Yet I was excited to check out this ExampleSuite project. After copying the data files in the OpenMW/data fol...
by Ferk
22 Mar 2017, 00:45
Forum: Example-Suite
Topic: Design doc
Replies: 11
Views: 7088

Re: Design doc

Dink is not just freeware, it's actually completely open source (even has an improved fork that is part of the GNU project: https://www.gnu.org/software/freedink/). So if you wanted you could actually borrow any ideas, characters or concepts from it to use freely with no problems. It has some funny ...
by Ferk
22 Mar 2017, 00:19
Forum: Example-Suite
Topic: OpenMW-Example Suite 0.15 released!
Replies: 5
Views: 1775

Re: OpenMW-Example Suite 0.15 released!

Sounds awesome! But I don't think I installed it right, I spawn in the middle of an infinite ocean (under a really cool night sky, though). I'm on Windows at the moment. 1) Copied everything from ./openmw-template/data and ./openmw-ExampleSuite/data into the "Documents\My games\OpenMW\data" folder, ...
by Ferk
08 Sep 2013, 20:43
Forum: Organisation and Planning
Topic: What about a fundraising indiegogo campaign?
Replies: 5
Views: 9973

What about a fundraising indiegogo campaign?

The roguelike Cataclysm: DDA, a month ago finished a successful campaign to hire a full-time programmer . The RTS game 0 A.D. recently started also a campaign which is not looking bad . Even if the goal was not met they would still get some money that they could use to hire also another full-time pr...