Just wanted to see what some of the Morrowind players had to say about this. Though, knowing the open source nature of this project, I think I can predict what most views will be.
http://forums.bethsoft.com/topic/151679 ... -thread-2/
Search found 119 matches
- 19 Mar 2015, 07:09
- Forum: General Development
- Topic: OSG port roadmap and design plans
- Replies: 76
- Views: 32823
Thank you for the update! Any info regarding the OSG port is welcome. Speaking of, would you mind updating the first post's status/es? It's nice to get an overall sense of what's in progress and what's done or yet to be done.
Regarding the Ogre 2.0 dropping D3D9 thing,if someone had a video card that old, chances are they're better off playing vanilla Morrowind with no mods, right? Don't see how they could manage any decent framerates otherwise... I always figured this project's long term goals would be to modernize Morr...
- 13 Nov 2014, 22:45
- Forum: Off Topic
- Topic: Giving away some unclaimed humble bundle stuff
- Replies: 102
- Views: 23552
If it's all right, would you be willing to part with the Terraria copy? I've yet to try the game out.
- 13 Nov 2014, 22:42
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 91669
The saturation helps bring out the fog effect. If it's already desaturated, some people with poorer eyesight may have some minor difficulty seeing the colors. TBH the quality in these icons in superb. I can only give my own opinion, but the style itself seems great atm.
- 18 Oct 2014, 06:03
- Forum: Feature Requests and Suggestions
- Topic: 2 questions regarding water and view distance
- Replies: 22
- Views: 9183
The biggest problem with a flow shader is that Morrowind's water doesn't define a flow direction. The game doesn't define which way the water is flowing in any given place, because it has no concept of moving water. It's just a flat plane, which forms rivers by having the world geometry clip below ...