Search found 119 matches

by Mistahtokyo
24 Apr 2015, 00:33
Forum: Off Topic
Topic: Workshop Paid Mods
Replies: 24
Views: 3695

Workshop Paid Mods

Just wanted to see what some of the Morrowind players had to say about this. Though, knowing the open source nature of this project, I think I can predict what most views will be.

http://forums.bethsoft.com/topic/151679 ... -thread-2/
by Mistahtokyo
19 Mar 2015, 07:09
Forum: General Development
Topic: OSG port roadmap and design plans
Replies: 76
Views: 32823

Re: OSG port roadmap and design plans

Thank you for the update! Any info regarding the OSG port is welcome. Speaking of, would you mind updating the first post's status/es? It's nice to get an overall sense of what's in progress and what's done or yet to be done.
by Mistahtokyo
14 Dec 2014, 16:32
Forum: Organisation and Planning
Topic: OpenMW 0.34.0
Replies: 110
Views: 28103

Re: OpenMW 0.34.0

Regarding the Ogre 2.0 dropping D3D9 thing,if someone had a video card that old, chances are they're better off playing vanilla Morrowind with no mods, right? Don't see how they could manage any decent framerates otherwise... I always figured this project's long term goals would be to modernize Morr...
by Mistahtokyo
08 Dec 2014, 00:37
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 43184

Re: Asset Update to Ogre3D Discussion Thread

I said it before and I'll say it again... This needs a proper thread on the Bethsoft Forums.
by Mistahtokyo
13 Nov 2014, 22:45
Forum: Off Topic
Topic: Giving away some unclaimed humble bundle stuff
Replies: 102
Views: 23552

Re: Giving away some unclaimed humble bundle stuff

If it's all right, would you be willing to part with the Terraria copy? I've yet to try the game out.
by Mistahtokyo
13 Nov 2014, 22:42
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 91669

Re: Scene Toolbar Icon Request

The saturation helps bring out the fog effect. If it's already desaturated, some people with poorer eyesight may have some minor difficulty seeing the colors. TBH the quality in these icons in superb. I can only give my own opinion, but the style itself seems great atm.
by Mistahtokyo
11 Nov 2014, 05:57
Forum: Organisation and Planning
Topic: Crowdfunding
Replies: 61
Views: 19835

Re: Crowdfunding (again)

Didn't even know you had a donation button. Let's just say you can afford a pizza or two now.
by Mistahtokyo
11 Nov 2014, 05:52
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 91669

Re: Scene Toolbar Icon Request

These icons, and that idea, are glorious!
by Mistahtokyo
23 Oct 2014, 17:03
Forum: Organisation and Planning
Topic: OpenMW 0.33.0
Replies: 144
Views: 37913

Re: OpenMW 0.33.0

Ace (SWE) wrote:There we go, finally managed to get up a set of new builds.
No noticeable issues on the 64 bit build, thanks!
by Mistahtokyo
18 Oct 2014, 06:03
Forum: Feature Requests and Suggestions
Topic: 2 questions regarding water and view distance
Replies: 22
Views: 9183

Re: 2 questions regarding water and view distance

The biggest problem with a flow shader is that Morrowind's water doesn't define a flow direction. The game doesn't define which way the water is flowing in any given place, because it has no concept of moving water. It's just a flat plane, which forms rivers by having the world geometry clip below ...