Search found 125 matches

by Mistahtokyo
17 Jun 2015, 19:24
Forum: General Development
Topic: Multiplayer Development
Replies: 41
Views: 10385

Re: Multiplayer Development

My opinion was just my opinion, nothing more. I do not mind if other people want multiplayer, so long as I do not have to use it. My only concerns are code bloat for a feature I do not want and the possibility that introducing multiplayer could break some of the single player game and lead to two p...
by Mistahtokyo
08 May 2015, 19:53
Forum: General
Topic: Still issues with stealing.
Replies: 13
Views: 4649

Re: Still issues with stealing.

Pretty sure that's intended behavior. As in, vanilla Morrowind behaves like this I don't believe it is. In vanilla, a popular starting exploit is to grab the platter in the census office, then quickly open your inventory and drop it before the guard gets you so he doesn't take it (then after he sco...
by Mistahtokyo
07 May 2015, 23:27
Forum: General
Topic: Still issues with stealing.
Replies: 13
Views: 4649

Re: Still issues with stealing.

I don't pin my windows, just right clicking to open all the windows at once and drop items in my inventory, using the windows RC from Ace's links. so I can confirm that stealing has some issues with the windows open, (but not pinned) Pretty sure that's intended behavior. As in, vanilla Morrowind be...
by Mistahtokyo
28 Apr 2015, 02:00
Forum: Off Topic
Topic: Workshop Paid Mods
Replies: 24
Views: 3827

Re: Workshop Paid Mods

Looks like it's all ogre! Paid mods are gone, at least for the time being.
http://forums.bethsoft.com/topic/151699 ... -workshop/
by Mistahtokyo
24 Apr 2015, 06:24
Forum: Off Topic
Topic: Workshop Paid Mods
Replies: 24
Views: 3827

Re: Workshop Paid Mods

Yeah, definitely glad I have my hard copy of Morrowind still around and that the Steam version is likely too old for workshop integration. Seems like this is one storm the Morrowind community will weather well.
by Mistahtokyo
24 Apr 2015, 00:35
Forum: General Development
Topic: Custom weapon types
Replies: 7
Views: 2497

Re: Custom weapon types

This may be better suited to the feature requests and suggestions sub-forum.
by Mistahtokyo
24 Apr 2015, 00:33
Forum: Off Topic
Topic: Workshop Paid Mods
Replies: 24
Views: 3827

Workshop Paid Mods

Just wanted to see what some of the Morrowind players had to say about this. Though, knowing the open source nature of this project, I think I can predict what most views will be.

http://forums.bethsoft.com/topic/151679 ... -thread-2/
by Mistahtokyo
19 Mar 2015, 07:09
Forum: General Development
Topic: OSG port roadmap and design plans
Replies: 76
Views: 33450

Re: OSG port roadmap and design plans

Thank you for the update! Any info regarding the OSG port is welcome. Speaking of, would you mind updating the first post's status/es? It's nice to get an overall sense of what's in progress and what's done or yet to be done.
by Mistahtokyo
14 Dec 2014, 16:32
Forum: Organisation and Planning
Topic: OpenMW 0.34.0
Replies: 110
Views: 28893

Re: OpenMW 0.34.0

Regarding the Ogre 2.0 dropping D3D9 thing,if someone had a video card that old, chances are they're better off playing vanilla Morrowind with no mods, right? Don't see how they could manage any decent framerates otherwise... I always figured this project's long term goals would be to modernize Morr...
by Mistahtokyo
08 Dec 2014, 00:37
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 46061

Re: Asset Update to Ogre3D Discussion Thread

I said it before and I'll say it again... This needs a proper thread on the Bethsoft Forums.