Search found 125 matches

by Mistahtokyo
02 Feb 2017, 16:17
Forum: Off Topic
Topic: ESO: Morrowind
Replies: 17
Views: 4403

Re: ESO: Morrowind

To bring a brighter outlook into this, I see this as an interesting and fresh source of artistic inspiration for Morrowind modders and asset creators. A lot of designs could be adapted in remodels/retextures for things here and at the very least this offers some insight into what Vvardenfell with a ...
by Mistahtokyo
15 Oct 2016, 16:45
Forum: Off Topic
Topic: [Solved] Anyone got the mod "Texture Fix" 1.9 (EN)?
Replies: 6
Views: 1864

Re: Anyone got the mod "Slartibartfast's Texture Fix" 1.9 (E

Isn't that mod depreciated now that the engine supports more texture (with regards to blending) per cell? At the very worst some ground textures may be mismatched, but afaik there should not be a problem, no?
by Mistahtokyo
30 Jun 2016, 03:40
Forum: General
Topic: Getting paid for work on OpenMW and its sub-projects
Replies: 32
Views: 7607

Re: Getting paid for work on OpenMW and its sub-projects

I could see myself investing in bounties for several graphical features, as well as another Patreon or two.
by Mistahtokyo
26 Jun 2016, 15:13
Forum: Off Topic
Topic: Imperial Forts Normal Mapped
Replies: 1
Views: 1108

Re: Imperial Forts Normal Mapped

These look great, thank you for sharing them! I was wondering, however, about that long vertical line in the wall textures. Are they like that on purpose or is it simply a result of some existing mesh/uv map issue?
by Mistahtokyo
24 Jun 2016, 20:24
Forum: General
Topic: PSA: scrawl's Patreon
Replies: 36
Views: 19494

Re: PSA: scrawl's Patreon

The monthly goal has been reached! Time for a pizza party!
by Mistahtokyo
19 Jun 2016, 20:21
Forum: Feature Requests and Suggestions
Topic: Terrain Mesh Blending
Replies: 9
Views: 5722

Re: Terrain Mesh Blending

I think texture blending using some sort of decal method would would best for an automatic method. There could be some way to create exceptions so certain meshes are left out. I'm no programmer so I can't say for certain. Actual mesh blending is more of a distant dream sort of thing, since it'd be m...
by Mistahtokyo
17 Jun 2016, 14:05
Forum: Feature Requests and Suggestions
Topic: Terrain Mesh Blending
Replies: 9
Views: 5722

Terrain Mesh Blending

A picture's worth a thousand words. http://www.stobierski.pl/unity/RTP_2_tour/RTP_2_geometry_blend_B.jpg http://forum.unity3d.com/attachments/meshblending-jpg.50671/ How feasible would this be? I always found that, regardless of the other effects and eye candy the one thing that always stood out to ...
by Mistahtokyo
29 Nov 2015, 23:01
Forum: Feature Requests and Suggestions
Topic: 2 questions regarding water and view distance
Replies: 22
Views: 9408

Re: 2 questions regarding water and view distance

The biggest problem with a flow shader is that Morrowind's water doesn't define a flow direction. The game doesn't define which way the water is flowing in any given place, because it has no concept of moving water. It's just a flat plane, which forms rivers by having the world geometry clip below ...
by Mistahtokyo
31 Jul 2015, 07:05
Forum: Organisation and Planning
Topic: OpenMW Game Template
Replies: 198
Views: 61466

Re: OpenMW Game Template

Eh, personally I think that icon is a bit too close the Moon-and-Star icon that signifies Morrowind. I think something a bit more game-neutral would be better. While something more neutral would indeed be better, it would be nice to have some throwback to Morrowind in there, as a tribute to the pro...
by Mistahtokyo
24 Jul 2015, 00:33
Forum: Organisation and Planning
Topic: [Solved] Downtime
Replies: 17
Views: 8145

Re: Downtime

I got my new system on monday. Very happy with performance, but unfortunately the water pump is making a little too much noise. It's silent enough to shrug it off for now, but loud enough to slowly drive me crazy if I don't get this fixed. I am in contact with their support now, who told me to inst...