Search found 130 matches

by Mistahtokyo
01 Oct 2018, 14:20
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 21571

Re: Terrain Tunneling/Arching

Resurrecting this to check on whether or not there's any future plans for either the tunneling/arching feature, or other features discussed in the thread like terrain holes/seams and a higher poly (more subdivisions per sq m) terrain mesh.
by Mistahtokyo
15 Sep 2018, 02:22
Forum: Off Topic
Topic: Modding-OpenMW.com -- mod categories/tagging
Replies: 2
Views: 781

Re: Modding-OpenMW.com -- mod categories/tagging

I would take a look at how The Nexus organizes mods. While a direct copy isn't necessary, I do think they handle things well. Also a downloads, endorsements, views, date uploaded. etc. tracker and ways to sort by those would be useful.
by Mistahtokyo
04 Jun 2018, 15:00
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 21044

Microsoft Buys Github for $7.5 Billion

Figured you guys would be interested in this. https://www.xda-developers.com/microsoft-buys-github/
by Mistahtokyo
23 Apr 2018, 21:55
Forum: Feature Requests and Suggestions
Topic: Terrain Mesh Blending
Replies: 9
Views: 6260

Re: Terrain Mesh Blending

Figured I'd resurrect this to bring it back to light and show some more recent examples: https://www.youtube.com/watch?v=cOBApMeeJEc https://www.youtube.com/watch?v=tyLSH5zF-rI Regarding the issue of existing assets, can objects be assigned some sort of Blend tag that, if enabled, allows blending? E...
by Mistahtokyo
08 Feb 2017, 16:34
Forum: Off Topic
Topic: ESO: Morrowind
Replies: 17
Views: 4887

Re: ESO: Morrowind

Here's a neat little preview showing how some areas could look like in the future. https://i.imgur.com/5aufghX.jpg
by Mistahtokyo
02 Feb 2017, 16:17
Forum: Off Topic
Topic: ESO: Morrowind
Replies: 17
Views: 4887

Re: ESO: Morrowind

To bring a brighter outlook into this, I see this as an interesting and fresh source of artistic inspiration for Morrowind modders and asset creators. A lot of designs could be adapted in remodels/retextures for things here and at the very least this offers some insight into what Vvardenfell with a ...
by Mistahtokyo
15 Oct 2016, 16:45
Forum: Off Topic
Topic: [Solved] Anyone got the mod "Texture Fix" 1.9 (EN)?
Replies: 6
Views: 2036

Re: Anyone got the mod "Slartibartfast's Texture Fix" 1.9 (E

Isn't that mod depreciated now that the engine supports more texture (with regards to blending) per cell? At the very worst some ground textures may be mismatched, but afaik there should not be a problem, no?
by Mistahtokyo
30 Jun 2016, 03:40
Forum: General
Topic: Getting paid for work on OpenMW and its sub-projects
Replies: 32
Views: 8300

Re: Getting paid for work on OpenMW and its sub-projects

I could see myself investing in bounties for several graphical features, as well as another Patreon or two.
by Mistahtokyo
26 Jun 2016, 15:13
Forum: Off Topic
Topic: Imperial Forts Normal Mapped
Replies: 1
Views: 1209

Re: Imperial Forts Normal Mapped

These look great, thank you for sharing them! I was wondering, however, about that long vertical line in the wall textures. Are they like that on purpose or is it simply a result of some existing mesh/uv map issue?
by Mistahtokyo
24 Jun 2016, 20:24
Forum: General
Topic: PSA: scrawl's Patreon
Replies: 36
Views: 20283

Re: PSA: scrawl's Patreon

The monthly goal has been reached! Time for a pizza party!