Search found 125 matches

by Mistahtokyo
19 Dec 2018, 00:43
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 39
Views: 9285

Re: A kind of crazy idea

I recall a discussion regarding this (with vanilla Morrowind, not OpenMW), where it was concluded that scaling the map horizontally messes with the terrain's look unless you also scale the heights a bit as well. However the max terrain height was capped such that it wasn't feasible. Red Mountain wou...
by Mistahtokyo
19 Nov 2018, 05:12
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 64228

Re: Lysol's normal mapped texture packs

As much as I love the texture it's screenshots like these that highlight how badly meshes in Morrowind stand out from the terrain mesh. There is a very harsh cutoff where they clip together with no blending of the mesh or textures.
by Mistahtokyo
17 Oct 2018, 06:13
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 20084

Re: Terrain Tunneling/Arching

AnyOldName3 wrote:
04 Oct 2018, 18:37
I think it might be held in a table in the ESM instead of a texture, in which case it's not a case of changing the resolution as the table is probably a fixed-size record.
Any way to edit it in that case?
by Mistahtokyo
04 Oct 2018, 17:07
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 20084

Re: Terrain Tunneling/Arching

@Zini: pre or post 1.0 for higher resolution terrain meshes? If I had to guess, the main limitation is the resolution of the original heightmaps in the game data. Maybe we could interpolate to smooth things out, but I'd imagine having the data at a higher resolution would be the best approach. Depe...
by Mistahtokyo
03 Oct 2018, 02:09
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 20084

Re: Terrain Tunneling/Arching

I posted a thread requesting the terrain/mesh blending, but I don't know if anything came of it. And holes/tunnels aside, what could be done about a higher poly terrain mesh? In many areas (I find it particularly noticeable in Balmora) it is extremely easy to notice the edges of the individual trian...
by Mistahtokyo
01 Oct 2018, 14:20
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 20084

Re: Terrain Tunneling/Arching

Resurrecting this to check on whether or not there's any future plans for either the tunneling/arching feature, or other features discussed in the thread like terrain holes/seams and a higher poly (more subdivisions per sq m) terrain mesh.
by Mistahtokyo
15 Sep 2018, 02:22
Forum: Off Topic
Topic: Modding-OpenMW.com -- mod categories/tagging
Replies: 2
Views: 648

Re: Modding-OpenMW.com -- mod categories/tagging

I would take a look at how The Nexus organizes mods. While a direct copy isn't necessary, I do think they handle things well. Also a downloads, endorsements, views, date uploaded. etc. tracker and ways to sort by those would be useful.
by Mistahtokyo
04 Jun 2018, 15:00
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 17992

Microsoft Buys Github for $7.5 Billion

Figured you guys would be interested in this. https://www.xda-developers.com/microsoft-buys-github/
by Mistahtokyo
23 Apr 2018, 21:55
Forum: Feature Requests and Suggestions
Topic: Terrain Mesh Blending
Replies: 9
Views: 5722

Re: Terrain Mesh Blending

Figured I'd resurrect this to bring it back to light and show some more recent examples: https://www.youtube.com/watch?v=cOBApMeeJEc https://www.youtube.com/watch?v=tyLSH5zF-rI Regarding the issue of existing assets, can objects be assigned some sort of Blend tag that, if enabled, allows blending? E...
by Mistahtokyo
08 Feb 2017, 16:34
Forum: Off Topic
Topic: ESO: Morrowind
Replies: 17
Views: 4402

Re: ESO: Morrowind

Here's a neat little preview showing how some areas could look like in the future. https://i.imgur.com/5aufghX.jpg