Search found 125 matches

by Mistahtokyo
01 Mar 2019, 08:10
Forum: Support
Topic: [Solved] Intro cinematic not running?
Replies: 3
Views: 811

Re: Intro cinematic not running?

Just for reference, I have the steam version and it contains the intro cinematics.
by Mistahtokyo
01 Mar 2019, 08:06
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2848

Re: Odd/Incorrect Lighting on Meshes

Vanilla Hlaalu wall meshes have normals?
Would editing the meshes work, then? The seams are very jarring during normal gameplay. Whole town looks like some lego tileset instead of houses.
by Mistahtokyo
01 Mar 2019, 02:06
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2848

Re: Odd/Incorrect Lighting on Meshes

Both examples used unedited vanilla textures so I do not know how normal maps could be the issue.
by Mistahtokyo
28 Feb 2019, 18:19
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2848

Re: Odd/Incorrect Lighting on Meshes

Both comparisons were taking using clear weather with no nearby lights. Any ideas as to what could be causing the difference? Just a fundamental difference in how Morrowind and OpenMW calculate lighting?
by Mistahtokyo
28 Feb 2019, 18:02
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2848

Re: Odd/Incorrect Lighting on Meshes

This happens regardless of angle. Only files loaded were Morrowind and the expansions. Nothing else. I enabled and disabled shadows. Enabled and disabled the "force per pixel lighting" and "clamp" options. Still having the issue.
by Mistahtokyo
28 Feb 2019, 17:07
Forum: Support
Topic: Odd/Incorrect Lighting on Meshes
Replies: 26
Views: 2848

Odd/Incorrect Lighting on Meshes

Hello, I came across this issue while testing some atlased textures, but came to realize the problem seemed inherent to OpenMW. There are visible lighting differences between adjacent meshes whether they're atlased or not. The vanilla Morrowind rendering engine and textures do have seams, but not ne...
by Mistahtokyo
16 Feb 2019, 18:51
Forum: General Development
Topic: Animated doors
Replies: 7
Views: 1493

Re: Animated doors

The opening animation isn't supposed to hide loading, even if I can load the interior in one nanosecond I would still enjoy it. Otherwise my character is just staring at a closed door, then magically teleports inside? Doesn't make any sense. At least the short animation gives the illusion of you ent...
by Mistahtokyo
16 Feb 2019, 18:45
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 267
Views: 64167

Re: Lysol's normal mapped texture packs

Parallax can look much more realistic, just not the specific parallax map you're using. One way to really take advantage of the parallax effect is to widen the gap between the stone bricks a bit (use thick mortar) and have a pronounced depth/edge difference between the brick face and the mortar. Don...
by Mistahtokyo
02 Feb 2019, 17:22
Forum: Off Topic
Topic: Gaming mouse
Replies: 14
Views: 3109

Re: Gaming mouse

I have a Corsair M64 Pro and after about a year of use the right click started to have issues where it either didn't register inputs at all or it would double register them. I use the mouse very frequently, though, so I wouldn't necessarily blame it, but I would personally look for mice that have be...
by Mistahtokyo
22 Dec 2018, 02:45
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 39
Views: 9274

Re: A kind of crazy idea

It would be great to test this. The height cap and the low terrain mesh resolution are two of the most visually outdated things with the MW terrain, in my opinion.