Search found 125 matches

by Mistahtokyo
05 Dec 2013, 20:38
Forum: General Development
Topic: File Format
Replies: 84
Views: 15066

Re: File Format

Is there a real problem of some OSes running into naming length issues? Seems ridiculous to me in this day and age. There were such limitations on, e.g., MS-DOS and Windows before 95. It does not matter for OpenMW. (source: infos on filename limitations from here and there , infos on FAT filesystem...
by Mistahtokyo
04 Dec 2013, 23:50
Forum: General
Topic: Specular Highlights?
Replies: 200
Views: 39471

Re: Specular Highlights?

Could you perhaps post some before and after shots? The vanilla textures are so blurry, I'm having trouble seeing what exactly is different in these images. Not saying they're bad, just that the vanilla textures (compounded with my crappy eyesight) make the effect hard to see.
by Mistahtokyo
03 Dec 2013, 20:36
Forum: Support
Topic: OS X 10.9 crashing at progress bar after loading esm
Replies: 11
Views: 2762

Re: OS X 10.9 crashing at progress bar after loading esm

I always found that prompt a bit confusing. The part that says "OpenMW needs these settings to run correctly" is phrased in such a way that made me think that OpenMW already had its own .ini, but I had the option of importing my own custom .ini from my Morrowind install. Because of that, I picked no...
by Mistahtokyo
03 Dec 2013, 03:02
Forum: General
Topic: Start a game with the original game and toggle to OpenMW ?
Replies: 7
Views: 2943

Re: Start a game with the original game and toggle to OpenMW

sirherrbatka wrote:
I think the Project will be compatible with it ?
Sadly 1.0.0 will be probabbly very buggy,
Well... if the plan was to make 1.0.0 behave like Morrowind, you can't have the release without including bugs. :lol:
by Mistahtokyo
01 Dec 2013, 03:15
Forum: Feature Requests and Suggestions
Topic: Weather Effects on Screen
Replies: 5
Views: 2763

Re: Weather Effects on Screen

I never said it was how eyes worked? I don't know about you, but unless I'm using an Oculus or some VR, I find it more believable to think of myself playing games as though watching them through a camera/window, than directly. Hence me wanting the visible effects on screen. I don't have a HUD in my ...
by Mistahtokyo
29 Nov 2013, 08:19
Forum: Organisation and Planning
Topic: OpenMW 0.28.0
Replies: 186
Views: 40069

Re: OpenMW 0.28.0

Not sure how many people have noticed yet, but it seems the bullet issue has been resolved! :)
by Mistahtokyo
22 Nov 2013, 19:45
Forum: Feature Requests and Suggestions
Topic: The best from Skyrim to morrowind
Replies: 12
Views: 6101

Re: The best from Skyrim to morrowind

A higher poly terrain mesh wouldn't be very useful without a landmass overhaul mod. The mesh density will have to remain that of the data files, unless you perform some fancy interpolation. Use procedural generation (fBm,noise) to add a bit 'salt' to the current landmass. This would generate a high...
by Mistahtokyo
21 Nov 2013, 23:57
Forum: Feature Requests and Suggestions
Topic: The best from Skyrim to morrowind
Replies: 12
Views: 6101

Re: The best from Skyrim to morrowind

I could have sworn I read somewhere that there was/were someone/some people that offered to create animations if a better system was developed, so I'm not too sure that's too big an issue. What I really want that not many people seem to notice is higher poly terrain mesh. Even if we were to replace ...
by Mistahtokyo
08 Nov 2013, 05:41
Forum: General Development
Topic: Save load gui
Replies: 29
Views: 4414

Re: Save load gui

Why not just have the launcher remember the last character you selected and display it's sub category the next time you launch it? It would help those who only play one character at a time, while still allowing people with multiple characters to choose from the list if they wish.
by Mistahtokyo
08 Nov 2013, 05:29
Forum: Feature Requests and Suggestions
Topic: [editor]Feature Requests
Replies: 12
Views: 3621

Re: [editor]Feature Requests

Why is OpenCS a problem? It's short, sweet, to the point. Basically, if it ain't broke, don't fix it.