Search found 49 matches

by HeadClot
19 Aug 2014, 09:30
Forum: General
Topic: [Interest Check] Tutorial Series for OpenMW on 3D Art
Replies: 17
Views: 5821

Re: [Interest Check] Tutorial Series for OpenMW on 3D Art

What Information need from you - 1. What polygon counts / Triangle count are you aiming for? 2. What are your texture limits for OpenMW? 3. Is there an art and style document? If no can I put one together for the OpenMW team? Going off this, I assume you want to help out with the asset update, corr...
by HeadClot
19 Aug 2014, 07:43
Forum: General
Topic: [Interest Check] Tutorial Series for OpenMW on 3D Art
Replies: 17
Views: 5821

Re: [Interest Check] Tutorial Series for OpenMW on 3D Art

OpenMW is an engine only. We are not providing any MW or MW-like assets, remade or not. At most we have an Example Suite, something that shows off the engine using completely free assets, but it's not designed to be like MW. Of course, there's nothing wrong with people making whatever and using the...
by HeadClot
19 Aug 2014, 07:15
Forum: General
Topic: [Interest Check] Tutorial Series for OpenMW on 3D Art
Replies: 17
Views: 5821

Re: [Interest Check] Tutorial Series for OpenMW on 3D Art

Do other engines like Unity and Unreal have an art and style document, because my assumption is that they don't and don't need them since they are game agnostic (like OpenMW will be). Honestly, this sounds great if you want to do it. A lot of great projects go a long time before getting production ...
by HeadClot
19 Aug 2014, 06:38
Forum: General
Topic: [Interest Check] Tutorial Series for OpenMW on 3D Art
Replies: 17
Views: 5821

[Interest Check] Tutorial Series for OpenMW on 3D Art

Hey everyone, I want to put together a tutorial series for the OpenMW project. I want to cover some very awesome paid apps that do their job really well for asset creation in OpenMW. This would be a general use tutorial series for use with OpenMW. Here is what I want to cover in this tutorial set. T...
by HeadClot
19 Aug 2014, 04:57
Forum: General
Topic: PSA: Future of MyGUI
Replies: 29
Views: 7254

Re: PSA: Future of MyGUI

psi29a wrote:This discussion is moot.

MyGUI's future is secured, which was the point of the thread.
Ah fair enough - I did not read the end.

Sorry about that

- HeadClot
by HeadClot
18 Aug 2014, 05:14
Forum: General
Topic: PSA: Future of MyGUI
Replies: 29
Views: 7254

Re: PSA: Future of MyGUI

Just a thought why not use HTML5, CSS and Javascript?

Here is an Example of it in the Unreal Engine but the same concepts applies to using it in OpenMW.

https://www.youtube.com/watch?v=g6X76aFz2BA

That and we we can do it since integration's for HTML5 UI are available for Ogre3D.
by HeadClot
21 Jun 2014, 04:47
Forum: General
Topic: [Questions] Developing a Standalone game with OpenMW?
Replies: 4
Views: 1970

[Questions] Developing a Standalone game with OpenMW?

Hey everyone, I am fairly new to the OpenMW forums. I have a few questions regarding OpenMW - Primarily game development related. General Questions [*] Can I develop a standalone game with OpenMW / OpenCS without Morrowind content? [*] What development tools are planned. [*] Is there a implemented o...
by HeadClot
08 Dec 2013, 02:35
Forum: General
Topic: Making a standalone game with OpenMW?
Replies: 3
Views: 1661

Re: Making a standalone game with OpenMW?

ap0 wrote:You should read the available documentation about OpenMW.
Hey Ap0,

I had a look at the documentation.

I did not have much success finding any info on model formats / 2D Formats. :(
Same goes with terrain generation :(

Which was why I was asking here :)
by HeadClot
07 Dec 2013, 22:24
Forum: General
Topic: Making a standalone game with OpenMW?
Replies: 3
Views: 1661

Making a standalone game with OpenMW?

Hey all! I recently discovered the OpenMW project via IndieDB. I am currently working on a game project of mine that is heavily influenced by the Early works of Edgar Rice Burroughs, Space: 1889 and Red Dead Redemption. I am looking at using the OpenMW project as the engine of choice for my project....