Search found 241 matches

by Br0ken
10 Apr 2018, 22:17
Forum: General Development
Topic: Shadows
Replies: 310
Views: 67241

Re: Shadows

Yes, PCSS seems to be a most good-looking soft shadow technique. May it be combined with current shadow maps like PCF or another rework is needed?
by Br0ken
10 Apr 2018, 15:47
Forum: Off Topic
Topic: Armory - Game Engine for Blender.
Replies: 0
Views: 1260

Armory - Game Engine for Blender.

Anyone tried this?
http://armory3d.org/
Looks quite promising.
by Br0ken
10 Apr 2018, 14:52
Forum: General Development
Topic: Shadows
Replies: 310
Views: 67241

Re: Shadows

Thanks for your answer! Regarding soft shadows, I might implement PCSS filtering, but I might not. Usually it's an effect used to hide low-resolution shadow maps instead of making things look more realistic. In my investigations, I've been outside and looked at the shadows cast by real objects, and ...
by Br0ken
09 Apr 2018, 17:19
Forum: General Development
Topic: Shadows
Replies: 310
Views: 67241

Re: Shadows

Interesting.
As a Master of Shadows, can you please explain a difference between Parallel-Split Shadow Map and Cascaded Shadow Map?
And what about soft shadows in your implementation?
by Br0ken
09 Apr 2018, 13:08
Forum: General Development
Topic: Shadows
Replies: 310
Views: 67241

Re: Shadows

What kind of shadow mapping techniques uses in current implementation?
by Br0ken
09 Apr 2018, 13:02
Forum: Support
Topic: [Solved] Distant Terrain
Replies: 4
Views: 1052

Re: Distant Terrain

Thank you, guys!
I didn't know that "view distance" is connected with distant terrain.
by Br0ken
08 Apr 2018, 20:02
Forum: Support
Topic: [Solved] Distant Terrain
Replies: 4
Views: 1052

[Solved] Distant Terrain

How to activate distant terrain in latest nightly build?
I already add "distant terrain = True" to settings.cfg, but nothing has changed.
by Br0ken
08 Apr 2018, 14:15
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 63179

Re: OpenMW 0.44.0

by Br0ken
06 Apr 2018, 21:12
Forum: General Development
Topic: Shadows
Replies: 310
Views: 67241

Re: Shadows

Any chances to see that magic in 0.44.0?
by Br0ken
06 Apr 2018, 20:13
Forum: Feature Requests and Suggestions
Topic: Ambient Occlusion in Morrowind
Replies: 11
Views: 2635

Re: Ambient Occlusion in Morrowind

Yes, I agree that now non-physical SSAO algorithm will be more viable. But I hope to see some PBR in future... ;)
As I know Scalable Ambient Obscurance also gives a good result and it's more cheap than HBAO.