Search found 241 matches

by Br0ken
03 Aug 2018, 12:31
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 308
Views: 101509

Re: Elder-scrolls IV Oblivion

cc9cii wrote:
13 Jun 2018, 02:23
GOG was having a sale the other day, and with all these E3 teasers around...
Now we need a sale for Fallout 4, the last frontier... :D
by Br0ken
02 Aug 2018, 07:15
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 19295

Re: Recent Negativity Regarding OpenMW

NullCascade wrote:
01 Aug 2018, 22:49
Well, that, and when OpenMW stops crashing/hanging on 2/3 of my machines.
I can say that OpenMW is pretty much stable on Windows machines (even on old laptop), so it would be great if you provide some details about crashes.
by Br0ken
01 Aug 2018, 19:08
Forum: Editor Development
Topic: Terrain Editing
Replies: 125
Views: 28984

Re: Terrain Editing

Can we use it somehow? Looks promising!
http://www.decarpentier.nl/scape
by Br0ken
01 Aug 2018, 15:59
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 19295

Re: Recent Negativity Regarding OpenMW

I originally was going to contribute to OpenMW, but its dev environment was terrible on Windows and after a decade of waiting it still hadn't produced any significant new modding opportunities. Devs mostly on Linux, so it often impact on Windows-specific bug fixing. But this situation was improved ...
by Br0ken
01 Aug 2018, 12:40
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 19295

Re: Recent Negativity Regarding OpenMW

More OpenMW developers should communicate with mod developers. Agree. And as i know, they open to dialogue. But most of modders now just waiting 1.0 release with functional OpenMW-CS. I'll try to give as much MWSE APIs as I can to help solve modder headaches as they try to support two engines. Thou...
by Br0ken
01 Aug 2018, 11:29
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 19295

Re: Recent Negativity Regarding OpenMW

Equinox wrote:
31 Jul 2018, 22:29
The redundancy of MWSE mods is directly proportional to the advancement of OpenMW.
As I understand, Lua support in OpenMW can give us some compability with MWSE2 scripts. Am I wrong?
by Br0ken
31 Jul 2018, 17:01
Forum: General
Topic: Recent Negativity Regarding OpenMW
Replies: 83
Views: 19295

Re: Recent Negativity Regarding OpenMW

Looked today at Morrowind Modding Community Discord channel. So much toxic opinions about OpenMW... :( Why?
by Br0ken
29 Jul 2018, 10:39
Forum: General Development
Topic: Shadows
Replies: 310
Views: 62823

Re: Shadows

Any progress?
Is there a chance to see shadows in 0.45.0?
by Br0ken
11 Apr 2018, 17:00
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 94
Views: 13668

Re: XL Engine source code release!

The other Elderscrolls games will never be made compatible with OpenMW. There are far too many differences between the engine requirements of these games. It won't be a post-1.0 consideration either. This had been decided before Zini even came on board, and he and Scrawl reiterated it since. But th...
by Br0ken
11 Apr 2018, 16:42
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 58402

Re: OpenMW 0.44.0

JDGBOLT wrote:
09 Apr 2018, 20:42
Just thought I would mention that OSG 3.6 for whatever reason refuses to work on my system with OpenMW.
Aww, i was hoping for smooth transition to 3.6...