Search found 148 matches

by K0kt409P
22 Apr 2015, 13:55
Forum: Infrastructure
Topic: Display minimum OS version for pre-built binaries?
Replies: 9
Views: 4359

Re: Display minimum OS version for pre-built binaries?

psi29a wrote:2) your video card supports OpenGL 3.0 bare minimal.
Wasn't one of the reasons for switching from Ogre to OSG that Ogre 2.0 dropped support for OpenGL < 3.0?
by K0kt409P
21 Apr 2015, 11:26
Forum: Organisation and Planning
Topic: Crowdfunding
Replies: 61
Views: 22425

Re: Crowdfunding

Heh.
Thanks to your sustained donations, I am not at risk of having to get a job anytime soon.
Congratulations, scrawl!
by K0kt409P
16 Apr 2015, 14:31
Forum: General Development
Topic: How-to build an apk from git
Replies: 1
Views: 1304

Re: How-to build an apk from git

The developer working on the Android port, sandstranger, wrote a howto on the wiki: https://wiki.openmw.org/index.php?title=Android_build Judging by the screenshots sandstranger has shared, on-screen controls are already integrated in the Android UI: https://imgur.com/lhwtNNW https://imgur.com/52y7Fsw
by K0kt409P
16 Apr 2015, 14:22
Forum: General Development
Topic: Ashes of Apocalypse
Replies: 127
Views: 30282

Re: Ashes of Apocalypse

You can contact Vurt at http://forums.nexusmods.com/index.php?app=members&module=messaging§ion=send&do=form&fromMemberID=41808 He has given permission in the past to people doing other conversions though technically you may not need his permission. The mods come with no readme, no contact detai...
by K0kt409P
08 Mar 2015, 13:25
Forum: Off Topic
Topic: Unreal Engine now "free"
Replies: 9
Views: 3020

Re: Unreal Engine now "free"

Indeed. The initial reporting on this made it seem a lot more exciting than it really is. As it stands, Unreal barely qualifies for source-available software, and falls far short of free/libre open source software.
by K0kt409P
03 Mar 2015, 12:24
Forum: Off Topic
Topic: Unreal Engine now "free"
Replies: 9
Views: 3020

Re: Unreal Engine now "free"

Very interesting. I can't find the actual license text anywhere, but from what I've read it seems to grant all of the four freedoms: 0: The freedom to run the program for any purpose. 1: The freedom to study how the program works, and change it to make it do what you wish. 2: The freedom to redistri...
by K0kt409P
12 Feb 2015, 23:16
Forum: General
Topic: Stalhrim mining
Replies: 4
Views: 2497

Re: Stalhrim mining

This may be obvious, but just in case...When you say that you are "hitting away at the stuff", do you mean that literally? Because that's not how you mine Stalhrim. Just having the Ancient Nordic Pick Axe in your inventory is enough; you'll then be able to get Stalhrim by simply activating it like y...
by K0kt409P
09 Feb 2015, 15:05
Forum: Organisation and Planning
Topic: OpenMW 0.35.0
Replies: 82
Views: 28849

Re: OpenMW 0.35.0

My experiences of using the setting, with an AMD FX-6300 with a Radeon HD 6670 (2GB VRAM) Ubuntu 14.10 64-bit (8GB RAM) - 3 is default, 4 is playable with object shaders disabled, 5 is slow and 10 just flat out refuses to load saves. What does setting the gridsize to an even number mean? If the gri...
by K0kt409P
27 Jan 2015, 11:49
Forum: Example-Suite
Topic: Free asset proof of concept
Replies: 29
Views: 14968

Re: Free asset proof of concept

They are patentable though. Cfr. the mp3 situation.
by K0kt409P
20 Jan 2015, 11:29
Forum: Organisation and Planning
Topic: FaQ accuracy about mod combalibility
Replies: 12
Views: 5854

Re: FaQ accuracy about mod combalibility

How about:
Support all existing content, including Tribunal, Bloodmoon and all user created mods, unless they require external programs (such as MSE or MGE) or their functionality depends on bugs in the original engine.