Search found 2096 matches

by scrawl
06 Nov 2017, 21:16
Forum: Off Topic
Topic: Accusations of OpenMW having an in-built bitcoin miner?
Replies: 18
Views: 1432

Re: Accusations of OpenMW having an in-built bitcoin miner?

Don't feed the trolls... why don't we turn this into a good thing, the more eyes on the code the better. I am paranoid myself about things like the NSA slipping in spyware so I personally review every line of code that goes in, no matter from whom. If we can get more eyes that's even better. Additio...
by scrawl
06 Nov 2017, 20:58
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 257
Views: 32489

Re: OpenMW 0.43.0

after scrawl's window manager refactoring : windows won't be shown until they've actually been activated with chargen scripting, and then you always can enter GUI mode and unpin them. The linked commit just fixes something unrelated that I broke a few commits earlier. It's not relevant to this issue.
by scrawl
05 Nov 2017, 17:14
Forum: New Developers Applications
Topic: Application: Orlando; and check out my little feature fork
Replies: 2
Views: 424

Re: Application: Orlando; and check out my little feature fork

Hello and welcome. There are numerous ways the game could be made even more grind-friendly. Yours is an interesting one, I just think it shouldn't be the default because that's not what most players will do out of the gate. How about: a) The window stays open if the enchantment failed and another fi...
by scrawl
05 Nov 2017, 11:30
Forum: Development
Topic: Shadows
Replies: 168
Views: 15371

Re: Shadows

I decided to try the 'change the StateGraph for shadow casting to not include pointless textures' idea. Unfortunately, OSG insisted on crashing the moment I changed any of the actual state graph, so I'll have to come back to that later. The texture unit issue seems to be caused by a hardcoded 'gl_Ey...
by scrawl
03 Nov 2017, 23:24
Forum: Development
Topic: Shadows
Replies: 168
Views: 15371

Re: Shadows

I'm still wondering why the water shader disappears on my desktop and does weird things for other people. Unfortunately, I won't have access to the laptop for a few days, so if I'm going to work out what weird things are happening, I need to work out why my desktop doesn't like them. I'm hoping it ...
by scrawl
02 Nov 2017, 11:28
Forum: Development
Topic: Shadows
Replies: 168
Views: 15371

Re: Shadows

In theory, there should be no performance impact for either approach. Number 1 could have an impact if there were non-shadow receivers somewhere deep in the scene graph then that would make the 2nd cull pass more expensive, but right now it's just the sky and nothing else. This feels worse to me as ...
by scrawl
31 Oct 2017, 23:25
Forum: Development
Topic: Shadows
Replies: 168
Views: 15371

Re: Shadows

I didn't have that. Is your water shader on or off? Are you using the PC that was spamming errors or the NVIDIA one?
by scrawl
31 Oct 2017, 21:49
Forum: Development
Topic: Shadows
Replies: 168
Views: 15371

Re: Shadows

Made a small pull request , explanation follows. I'll leave you to the rest. Yes, you need to go hunting for a suitable location but the terrain shadows definitely work for me, here is me standing under a hill, and then a hill shadowing itself: (I even disabled all the rocks to make sure the shadow ...
by scrawl
31 Oct 2017, 16:48
Forum: Development
Topic: Shadows
Replies: 168
Views: 15371

Re: Shadows

I'm no longer convinced that that is the water shader, as when I manually ruin the output of the water shader by setting the red channel to 1.0, nothing changes. However, I have the water shader turned on, so it's supposed to be working. If I change the shadow texture unit to anything sufficiently ...
by scrawl
31 Oct 2017, 14:57
Forum: Development
Topic: Shadows
Replies: 168
Views: 15371

Re: Shadows

Wow, it really works and there are practically no artifacts anywhere. Amazing! FWIW, I had to change the gl_TexCoord[0] to gl_TexCoord[0].xy to get the debug overlay to work on my end. Link to branch for the lazy: https://github.com/anyoldname3/openmw/tree/osgshadow-test-vdsm - if you want to try it...