Search found 2110 matches

by scrawl
27 Feb 2012, 17:32
Forum: Development
Topic: Sky
Replies: 67
Views: 6765

Re: Sky

yep.

making the weather sound effects is not hard (actually there is already some code in there that tells which sound effects should be playing) but i didnt feel like messing with the sound implementation (which was missing a 'loop' option for 2d sounds)
by scrawl
27 Feb 2012, 13:17
Forum: Development
Topic: Terrain
Replies: 104
Views: 11181

Re: Terrain

@ Yacoby:
side note: I think for overlaying the texture with the vertex colours, you can just use the "global colour map" feature of the terrain (it already has shader code for that)
by scrawl
27 Feb 2012, 13:16
Forum: Development
Topic: Sky
Replies: 67
Views: 6765

Re: Sky

werdanith wrote:
scrawl wrote:I'd call the sky finished for now. Please test and merge in next if you think its ready.
Did you add the initialization to NULL of that fader that caused me that crash?
(I still don't get why I got that crash and you didn't)
yes, thats already merged in OpenEngine / next
by scrawl
27 Feb 2012, 12:55
Forum: Development
Topic: Sky
Replies: 67
Views: 6765

Re: Sky

I'd call the sky finished for now. Please test and merge in next if you think its ready.

what's still missing:
- some sounds (rain, blight, ashstorm) - there is no loop option in Soundmanager::playSound
- rain, snow, blizzard, ashstorm effects (we do not support NIF particles currently)
by scrawl
26 Feb 2012, 14:42
Forum: Development
Topic: Terrain
Replies: 104
Views: 11181

Re: Terrain

Why is composite map unnecessary? Seems like a sane way to take load off the GPU for more distant land. I think they are generated in another thread as well so are effectively free (or at least fairly cheap). I doubt there is a performance gain if the high-lod material doesn't have fancy effects. I...
by scrawl
26 Feb 2012, 14:18
Forum: Development
Topic: Terrain
Replies: 104
Views: 11181

Re: Terrain

we also have to add the terrain as a bullet collision shape.
by scrawl
26 Feb 2012, 13:43
Forum: Development
Topic: Terrain
Replies: 104
Views: 11181

Re: Terrain

I checked the terrain branch and this I've noticed the terrain material/shader has a lot of unnecessary clutter. - normal mapping & parallax mapping (nothing in MW has that) - specular mapping - composite map the first problem is that this slows down the performance and the second problem is that ea...
by scrawl
26 Feb 2012, 11:10
Forum: Development
Topic: Sky
Replies: 67
Views: 6765

Re: Sky

Sure!

So the process is to update the wiki page as soon as these instructions are in a feature branch?
by scrawl
25 Feb 2012, 13:28
Forum: Off Topic
Topic: Show your desktop
Replies: 94
Views: 15881

Re: Show your desktop

ok, why not:

clean:
Image

dirty:
Image
by scrawl
24 Feb 2012, 21:37
Forum: Development
Topic: Sky
Replies: 67
Views: 6765

Re: Sky

Maybe we should consider moving this feature from 0.14.0 to 0.13.0
I don't oppose.

I hope to finish the last aspects of rendering this weekend (night sky with stars / nebulas, thunder storms, moon fixes, sun glare fading)