Search found 2096 matches

by scrawl
26 Feb 2012, 14:42
Forum: Development
Topic: Terrain
Replies: 104
Views: 11096

Re: Terrain

Why is composite map unnecessary? Seems like a sane way to take load off the GPU for more distant land. I think they are generated in another thread as well so are effectively free (or at least fairly cheap). I doubt there is a performance gain if the high-lod material doesn't have fancy effects. I...
by scrawl
26 Feb 2012, 14:18
Forum: Development
Topic: Terrain
Replies: 104
Views: 11096

Re: Terrain

we also have to add the terrain as a bullet collision shape.
by scrawl
26 Feb 2012, 13:43
Forum: Development
Topic: Terrain
Replies: 104
Views: 11096

Re: Terrain

I checked the terrain branch and this I've noticed the terrain material/shader has a lot of unnecessary clutter. - normal mapping & parallax mapping (nothing in MW has that) - specular mapping - composite map the first problem is that this slows down the performance and the second problem is that ea...
by scrawl
26 Feb 2012, 11:10
Forum: Development
Topic: Sky
Replies: 67
Views: 6658

Re: Sky

Sure!

So the process is to update the wiki page as soon as these instructions are in a feature branch?
by scrawl
25 Feb 2012, 13:28
Forum: Off Topic
Topic: Show your desktop
Replies: 94
Views: 15787

Re: Show your desktop

ok, why not:

clean:
Image

dirty:
Image
by scrawl
24 Feb 2012, 21:37
Forum: Development
Topic: Sky
Replies: 67
Views: 6658

Re: Sky

Maybe we should consider moving this feature from 0.14.0 to 0.13.0
I don't oppose.

I hope to finish the last aspects of rendering this weekend (night sky with stars / nebulas, thunder storms, moon fixes, sun glare fading)
by scrawl
22 Feb 2012, 19:55
Forum: Development
Topic: Sky
Replies: 67
Views: 6658

Re: Sky

Fired up MW, recorded a video of a thunderstorm and after watching it frame-by-frame I realised that there is no actual thunder rendered, they just brighten up the whole screen. Nice trick, since you don't notice how cheap that is because it goes so fast.
by scrawl
21 Feb 2012, 23:33
Forum: Development
Topic: Sky
Replies: 67
Views: 6658

Re: Sky

I forgot thunderstorms on the ToDo list. I need to find out which textures are used for them. these might be related (but they look like flash effects, and not the actual lightning): ./textures/tx_stormalpha02.dds ./textures/tx_stormalpha01.dds ./textures/tx_stormalpha00.dds and then these ( i'm sur...
by scrawl
21 Feb 2012, 22:56
Forum: Development
Topic: Sky
Replies: 67
Views: 6658

Re: Sky

yes sorry, fixed
by scrawl
21 Feb 2012, 18:19
Forum: Development
Topic: Sky
Replies: 67
Views: 6658

Re: Sky

this is roughly the class design i have in mind, do you agree?

==> : owns
--> : knows

World ==> WeatherManager
WeatherManager --> RenderingManager

RenderingManager ==> SkyManager
RenderingManager ==> WeatherEffectsManager [ for rain, ashstorms, etc ]