Search found 2142 matches

by scrawl
17 Apr 2012, 23:53
Forum: Organisation and Planning
Topic: OpenMW 0.14.0
Replies: 115
Views: 14138

Re: OpenMW 0.14.0

Ah, I forgot that we only ship the DX9 plugin. In that case, no shadows atm on win with ATI.
by scrawl
16 Apr 2012, 13:52
Forum: Organisation and Planning
Topic: OpenMW 0.14.0
Replies: 115
Views: 14138

Re: OpenMW 0.14.0

In OpenGL mode you need an nvidia card for shadows currently. For DirectX it shouldn't matter. This will change after we've ported the shaders over to GLSL (I'm thinking about using the RTShaderSystem by Ogre, which can generate source code for HLSL, GLSL or CG depending on your preference).
by scrawl
16 Apr 2012, 13:38
Forum: Development
Topic: Armour/Clothing rendering
Replies: 52
Views: 5872

Re: Armour/Clothing rendering

One of the slaves in cell Addamasartus is missing legs.
But it is also possible that levelled item lists cause differences in some cases, since we are not supporting them yet.
I thought those are only found in containers.
by scrawl
15 Apr 2012, 22:06
Forum: Development
Topic: Armour/Clothing rendering
Replies: 52
Views: 5872

Re: Armour/Clothing rendering

I replaced the typename checks in my branch npcclothing. This fixed the missing clothes on NPCs, and I'm not getting boost::bad any_cast warnings anymore. However the guy on the seyda neen boat still has no legs.
by scrawl
15 Apr 2012, 21:36
Forum: Development
Topic: Armour/Clothing rendering
Replies: 52
Views: 5872

Re: Armour/Clothing rendering

NPC is without legs, and Fargoth is only with his pants.
Fargoth has no clothes at all here, so maybe its an localization issue?
by scrawl
15 Apr 2012, 21:31
Forum: Development
Topic: Armour/Clothing rendering
Replies: 52
Views: 5872

Re: Armour/Clothing rendering

if(boots->getTypeName() == "struct ESM::Clothing"){

not sure if this is portable, normally you would use


if(boots->getTypeName() == typeid(ESM::Clothing).name()){

I could be wrong though.

Edit: tried out and made no difference :/
by scrawl
15 Apr 2012, 17:17
Forum: Discuss the Site
Topic: New logo.
Replies: 16
Views: 2814

Re: New logo.

works here - Ctrl-R ?

@lgro looks very good now
by scrawl
15 Apr 2012, 14:19
Forum: Discuss the Site
Topic: BBCODE Upgrades
Replies: 15
Views: 2583

Re: BBCODE Upgrades

I can tell you that there is a lot of room for optimization. Can't tell when I'll get around to do it though.
by scrawl
14 Apr 2012, 19:25
Forum: Development
Topic: [arch linux] MyGUI + gcc 4.7
Replies: 5
Views: 1719

Re: [arch linux] MyGUI + gcc 4.7

I read a comment by the arch maintainer in mygui forums saying he fixed it. You might just want to wait a day until its uploaded.
by scrawl
14 Apr 2012, 13:45
Forum: General discussion
Topic: State of the Game, April 12, 2012
Replies: 11
Views: 3049

Re: State of the Game, April 12, 2012

I'm getting a little annoyed already by the graphics stuff, so I'll take a break in terms of implementing some GUI elements that I've wanted to see for a long time. Mainly:
- Tooltips
- Door markers on the map
- Tooltip for the object that the crosshair points on