Search found 2133 matches

by scrawl
13 Apr 2018, 11:48
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 56
Views: 8411

Re: OpenMW 0.44.0

The only thing I can think of that might be different in 3.6's 'drawImplementation' would be the introduction of Vertex Array Object support, but it's not enabled by default. Regardless, a lot of code was refactored to achieve that so there is potential for new bugs. Some ideas to find the culprit: ...
by scrawl
09 Apr 2018, 20:40
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 56
Views: 8411

Re: OpenMW 0.44.0

Okay, sure, the S3TC decompression feature is one bonus that should be in 3.6. Once our fork is updated, we can remove the environment variable and instead enable decompression if building with 3.6+.
by scrawl
09 Apr 2018, 16:08
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 56
Views: 8411

Re: OpenMW 0.44.0

By the way, OSG 3.6 stable is released . Can we update OSG-on-steroids fork? Sure. Just test OSG 3.6 to make sure nothing in OpenMW is broken or runs significantly slower than it used to. Then rebase our fork to 3.6, resolving the (probably few) conflicts. Save the old one to a branch as a backup. ...
by scrawl
06 Apr 2018, 22:08
Forum: Organisation and Planning
Topic: Post 1.0 Planning Update
Replies: 93
Views: 5557

Re: Post 1.0 Planning Update

Well, this thread turned into a trainwreck. I think I agree the most with Chris' train of thought. Sandboxing is important. Lua, (with the dangerous extensions taken out and not optionally enable-able, because if you let people shoot themselves in the foot, they will) sounds good. Binding the curren...
by scrawl
26 Mar 2018, 22:44
Forum: General discussion
Topic: OpenMW and the Raspberry Pi
Replies: 15
Views: 1513

Re: OpenMW and the Raspberry Pi

I'm trying to convince the distros to stop this and just disable osgQt plugin so that OSG-3.4 can be compiled against Desktop OpenGL. FYI, osgQt is no longer a part of OSG, or at least won't be in the next release. They've moved it to a separate repository precisely because of the issue that OSG, Q...
by scrawl
22 Mar 2018, 18:28
Forum: Development
Topic: Animated grass: MGE research
Replies: 6
Views: 3498

Re: Animated grass: MGE research

So the grass gets placed manually just like any other object, with a few hacks to handle the grass specially because its mesh comes from Meshes/Grass. That approach should mostly already work in OpenMW. I think the only issues are that animations are missing, and that grass has collisions when it sh...
by scrawl
15 Mar 2018, 17:23
Forum: Organisation and Planning
Topic: Fork MyGUI into OpenMW GitHub Project
Replies: 4
Views: 4762

Re: Fork MyGUI into OpenMW GitHub Project

You've almost answered your own question: I know that MyGUI is stable and mature and that this lack of big updates is perfectly fine for us. ... Should we fork and maintain a OpenMW version on our GitHub Organization page? Anyone who wants to update MyGUI can already do so in a pull request. If you ...
by scrawl
15 Mar 2018, 17:21
Forum: General discussion
Topic: OpenMW on the Raspberry Pi Zero
Replies: 12
Views: 4442

Re: OpenMW on the Raspberry Pi Zero

You can use the keypad to control the mouse, so either you can map your arrow keys to the keypad or you can even try editing openmw's input_v3.xml to add a custom keybinding for the mouselook actions.

12 keys should be enough for the basic controls, I think. But you can't use combinations.
by scrawl
13 Mar 2018, 03:11
Forum: General discussion
Topic: Unable to access website main page directly
Replies: 4
Views: 3534

Re: Unable to access website main page directly

FYI, I am trying to start a discussion here about reducing our dependence on Cloudflare, hope to get some input there.
by scrawl
13 Mar 2018, 03:08
Forum: Support
Topic: Re: upgrade from 0.42 to 0.43 [SOLVED]
Replies: 11
Views: 9560

Re: upgrade from 0.42 to 0.43

The file you were supposed to edit is "openmw.cfg", not openmw.log and not settings.cfg. I'm sure lysol made a typo.